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<title>dolphin/Source/Core/VideoCommon/Fifo.cpp, branch 2409</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>VideoCommon/CommandProcessor: Pass system instance through constructor</title>
<updated>2023-12-20T14:02:53+00:00</updated>
<author>
<name>Lioncache</name>
<email>mai.iam2048@gmail.com</email>
</author>
<published>2023-12-20T13:40:38+00:00</published>
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<id>f97b2d472acdc8f69427f184fa8fc35a08f231e6</id>
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Makes the use of the interface a little less noisy, especially given
how much of the interface depends on an instance being present.
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Makes the use of the interface a little less noisy, especially given
how much of the interface depends on an instance being present.
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</content>
</entry>
<entry>
<title>VideoCommon/Fifo: Pass system instance through FifoManager constructor</title>
<updated>2023-12-19T03:03:25+00:00</updated>
<author>
<name>Lioncache</name>
<email>mai.iam2048@gmail.com</email>
</author>
<published>2023-12-19T02:31:32+00:00</published>
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<id>b0d244b77232508dcb9bcf3bf9efd9f57797bf3b</id>
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Given how many member functions make use of the system instance,
it's likely just better to pass the system instance in on construction.

Makes the interface a little less noisy to use.
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<pre>
Given how many member functions make use of the system instance,
it's likely just better to pass the system instance in on construction.

Makes the interface a little less noisy to use.
</pre>
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</content>
</entry>
<entry>
<title>Common: Convert BlockingLoop::StopMode to enum class</title>
<updated>2023-06-13T00:12:25+00:00</updated>
<author>
<name>Dentomologist</name>
<email>dentomologist@gmail.com</email>
</author>
<published>2023-06-05T03:25:20+00:00</published>
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<entry>
<title>Common: Move FPU-related helpers into Common namespace</title>
<updated>2023-03-21T14:58:13+00:00</updated>
<author>
<name>Lioncash</name>
<email>mai.iam2048@gmail.com</email>
</author>
<published>2023-03-21T14:49:35+00:00</published>
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<id>0888c93d4816bed48024e39002bf4e7899c26d35</id>
<content type='text'>
Makes these utilities' namespace consistent with the majority of the
Common library.
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Makes these utilities' namespace consistent with the majority of the
Common library.
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</content>
</entry>
<entry>
<title>VideoCommon/Fifo: Pass Core::System to methods.</title>
<updated>2022-12-10T16:16:26+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2022-12-09T21:59:11+00:00</published>
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<entry>
<title>VideoCommon/Fifo: Refactor to class, move to Core::System.</title>
<updated>2022-12-10T16:16:19+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2022-12-09T19:01:25+00:00</published>
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<entry>
<title>HW/Memmap: Refactor Memory to class, move to Core::System.</title>
<updated>2022-12-03T12:27:02+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2022-12-02T19:07:30+00:00</published>
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</entry>
<entry>
<title>VideoCommon/CommandProcessor: Refactor to class, move to Core::System.</title>
<updated>2022-11-29T07:15:01+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2022-11-27T12:50:50+00:00</published>
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</entry>
<entry>
<title>CoreTiming: Refactor to class.</title>
<updated>2022-11-27T02:47:12+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2022-11-26T08:29:46+00:00</published>
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</entry>
<entry>
<title>CoreTiming: Pass Core::System to Events.</title>
<updated>2022-11-06T16:54:58+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2022-11-06T16:54:58+00:00</published>
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