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<title>dolphin/Source/Core/VideoCommon/FrameDumper.cpp, branch 2603</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Common: Remove the string parameters from the HookableEvent interface.</title>
<updated>2025-11-07T04:34:40+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-11-07T04:08:27+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=da6c65bf3b83fa1cfe5da5dc5e43ec49b2786b52'/>
<id>da6c65bf3b83fa1cfe5da5dc5e43ec49b2786b52</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Common: Make HookableEvent use non-static data.</title>
<updated>2025-11-02T23:30:43+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-05-03T07:48:44+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=f289b06e0db8bba6a3491d6e3cf0c2dd1b7a29fa'/>
<id>f289b06e0db8bba6a3491d6e3cf0c2dd1b7a29fa</id>
<content type='text'>
Co-authored-by: Dentomologist &lt;dentomologist@gmail.com&gt;
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<pre>
Co-authored-by: Dentomologist &lt;dentomologist@gmail.com&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoConfig: Eliminate frame dumping members.</title>
<updated>2025-03-16T09:30:06+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-03-11T07:45:48+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=48b2f7d2001f99bcfb3fb92ef23e1358dc346826'/>
<id>48b2f7d2001f99bcfb3fb92ef23e1358dc346826</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Video: remove enforced resolution least common multiple of 4 when dumping screenshots and not videos (only videos encoders have this limit).</title>
<updated>2024-04-08T19:54:45+00:00</updated>
<author>
<name>Filoppi</name>
<email>filippotarpini@hotmail.it</email>
</author>
<published>2024-03-03T13:10:23+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=66592f79f2230bf5589bccb1f51da72150bf89c9'/>
<id>66592f79f2230bf5589bccb1f51da72150bf89c9</id>
<content type='text'>
NOTE: this will likely trigger FIFOCI differences.
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<pre>
NOTE: this will likely trigger FIFOCI differences.
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoCommon/Statistics: Remove global system accessor from s_after_frame_event</title>
<updated>2024-01-31T18:12:09+00:00</updated>
<author>
<name>Lioncash</name>
<email>mai.iam2048@gmail.com</email>
</author>
<published>2024-01-31T18:12:06+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=cac66317aa715a3d9fcfe39ccbe5d224ca489637'/>
<id>cac66317aa715a3d9fcfe39ccbe5d224ca489637</id>
<content type='text'>
Instead, we make the event take a reference to the system and then pass
it in when the event is triggered.

This does introduce two other accessors, but these are much easier to
refactor out over time, and without modification to the existing event
interface.
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<pre>
Instead, we make the event take a reference to the system and then pass
it in when the event is triggered.

This does introduce two other accessors, but these are much easier to
refactor out over time, and without modification to the existing event
interface.
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends</title>
<updated>2023-12-15T17:06:02+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2023-12-10T01:00:11+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=12dd15c8ddb587e2f76351b59e0097940061485b'/>
<id>12dd15c8ddb587e2f76351b59e0097940061485b</id>
<content type='text'>
Co-authored-by: TellowKrinkle &lt;tellowkrinkle@gmail.com&gt;
</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Co-authored-by: TellowKrinkle &lt;tellowkrinkle@gmail.com&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix builds with FFMPEG disabled</title>
<updated>2023-02-09T05:36:20+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2023-01-31T06:15:09+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=628af9d564e32079fb2f366b256fff9c9927a309'/>
<id>628af9d564e32079fb2f366b256fff9c9927a309</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Cleanup headers</title>
<updated>2023-01-31T06:41:24+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2023-01-30T12:19:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=abfc75f3629fb0fcef42682d25249595923c7771'/>
<id>abfc75f3629fb0fcef42682d25249595923c7771</id>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Split out everying remaining from Swap</title>
<updated>2023-01-31T06:41:24+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2023-01-30T11:46:10+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=0da69055d9f41d838bdf94b66805540c746eaa7d'/>
<id>0da69055d9f41d838bdf94b66805540c746eaa7d</id>
<content type='text'>
</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Split AbstractGfx out of Renderer</title>
<updated>2023-01-31T05:46:02+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2023-01-26T22:34:59+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=8a236293455e9a71aa6fb400a6253c27540e403b'/>
<id>8a236293455e9a71aa6fb400a6253c27540e403b</id>
<content type='text'>
Almost all the virtual functions in Renderer are part of dolphin's
"graphics api abstraction layer", which has slowly formed over the
last decade or two.

Most of the work was done previously with the introduction of the
various "AbstractX" classes, associated with texture cache cleanups
and implementation of newer graphics APIs (Direct3D 12, Vulkan, Metal).
We are simply taking the last step and yeeting these functions out
of Renderer.

This "AbstractGfx" class is now completely agnostic of any details
from the flipper/hollywood GPU we are emulating, though somewhat
specialized.

(Will not build, this commit only contains changes outside VideoBackends)
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Almost all the virtual functions in Renderer are part of dolphin's
"graphics api abstraction layer", which has slowly formed over the
last decade or two.

Most of the work was done previously with the introduction of the
various "AbstractX" classes, associated with texture cache cleanups
and implementation of newer graphics APIs (Direct3D 12, Vulkan, Metal).
We are simply taking the last step and yeeting these functions out
of Renderer.

This "AbstractGfx" class is now completely agnostic of any details
from the flipper/hollywood GPU we are emulating, though somewhat
specialized.

(Will not build, this commit only contains changes outside VideoBackends)
</pre>
</div>
</content>
</entry>
</feed>
