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<title>dolphin/Source/Core/VideoCommon/FramebufferManager.h, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>VideoCommon/FramebufferManager: Silence warning:</title>
<updated>2025-11-16T02:32:10+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-11-16T02:25:36+00:00</published>
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warning: virtual method '~FramebufferManager' is inside a 'final' class and can never be overridden [-Wunnecessary-virtual-specifier]
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warning: virtual method '~FramebufferManager' is inside a 'final' class and can never be overridden [-Wunnecessary-virtual-specifier]
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<entry>
<title>VideoCommon: pass the EFB buffer scale into the FramebufferManager instead of pulling it from config, in the future this will allow us to have multiple framebuffers</title>
<updated>2025-11-06T03:52:54+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2025-11-06T03:52:54+00:00</published>
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<entry>
<title>VideoCommon: move global variables out of BPFunctions</title>
<updated>2025-10-31T18:27:50+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2025-10-29T05:25:11+00:00</published>
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<entry>
<title>Video: Make the game resolution (within the window) snap to the XFB size if they are within a ~1 pixel treshold on one axis only.</title>
<updated>2024-02-20T01:09:11+00:00</updated>
<author>
<name>Filoppi</name>
<email>filippotarpini@hotmail.it</email>
</author>
<published>2023-12-17T23:00:47+00:00</published>
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 This takes care of making the image clearer in some edge cases where the game was already running at near perfect
 4:3 with no stretching, and the VI aspect ratio didn't match the XFB by one pixel, making the image stretched and blurry.
-Video: Fix `FindClosestIntegerResolution() using the window aspect ratio and not the draw aspect ratio, causing it to prefer
 stretching over black bars in cases when it wasn't desirable.
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 This takes care of making the image clearer in some edge cases where the game was already running at near perfect
 4:3 with no stretching, and the VI aspect ratio didn't match the XFB by one pixel, making the image stretched and blurry.
-Video: Fix `FindClosestIntegerResolution() using the window aspect ratio and not the draw aspect ratio, causing it to prefer
 stretching over black bars in cases when it wasn't desirable.
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</entry>
<entry>
<title>Apply suggestions from code review</title>
<updated>2023-02-09T05:36:20+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2023-02-03T00:18:37+00:00</published>
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Co-authored-by: Mai &lt;mathew1800@gmail.com&gt;
Co-authored-by: BhaaL &lt;bhaalsen@gmail.com&gt;
Co-authored-by: iwubcode &lt;iwubcode@users.noreply.github.com&gt;
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Co-authored-by: Mai &lt;mathew1800@gmail.com&gt;
Co-authored-by: BhaaL &lt;bhaalsen@gmail.com&gt;
Co-authored-by: iwubcode &lt;iwubcode@users.noreply.github.com&gt;
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</entry>
<entry>
<title>Move m_prev_efb_format into FramebufferManager</title>
<updated>2023-02-09T05:36:20+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2023-01-31T05:13:47+00:00</published>
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<entry>
<title>Lint fixes</title>
<updated>2023-02-09T05:36:20+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2023-01-31T04:29:16+00:00</published>
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<entry>
<title>Move xfb tracking and IR scaling out of RenderBase</title>
<updated>2023-02-09T05:36:20+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2023-01-31T04:26:46+00:00</published>
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<entry>
<title>Refactor ClearRegion</title>
<updated>2023-02-09T05:36:20+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2023-01-31T02:44:38+00:00</published>
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And fix bug where opengl was getting the wrong coordinates
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And fix bug where opengl was getting the wrong coordinates
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</entry>
<entry>
<title>Split out everying remaining from Swap</title>
<updated>2023-01-31T06:41:24+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2023-01-30T11:46:10+00:00</published>
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