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<title>dolphin/Source/Core/VideoCommon/FramebufferManagerBase.h, branch 5.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>VideoCommon: Header cleanup</title>
<updated>2016-01-18T01:11:45+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2016-01-17T21:54:31+00:00</published>
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Also remedies places where the video backends and core rely on things
being indirectly included.
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Also remedies places where the video backends and core rely on things
being indirectly included.
</pre>
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</entry>
<entry>
<title>Render: Get rid of explicit new and delete</title>
<updated>2015-12-23T00:10:05+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-12-22T23:47:20+00:00</published>
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<entry>
<title>FramebufferManagerBase: Get rid of explicit delete and new</title>
<updated>2015-12-21T20:57:48+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-12-21T19:11:01+00:00</published>
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</entry>
<entry>
<title>Video: respect stride of efb copies to xfb</title>
<updated>2015-07-24T17:52:12+00:00</updated>
<author>
<name>booto</name>
<email>remornicus@gmail.com</email>
</author>
<published>2015-07-07T13:09:25+00:00</published>
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</content>
</entry>
<entry>
<title>Add missing license headers</title>
<updated>2015-05-25T11:11:47+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-24T04:32:32+00:00</published>
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</content>
</entry>
<entry>
<title>Use emplace_* functions where in-place construction is preferable</title>
<updated>2015-02-04T16:39:08+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-02-04T15:36:42+00:00</published>
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</entry>
<entry>
<title>Renderer: Use old method of calculating the source rectangle.</title>
<updated>2014-12-25T01:37:22+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-12-25T01:37:22+00:00</published>
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</entry>
<entry>
<title>FramebufferManagerBase: Remove obsolete parameters.</title>
<updated>2014-12-24T23:58:16+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-12-24T23:58:16+00:00</published>
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</entry>
<entry>
<title>D3D: Support stereoscopic XFB blit to screen.</title>
<updated>2014-12-24T17:45:24+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-12-20T17:20:49+00:00</published>
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</entry>
<entry>
<title>FramebufferManagerBase: Only allocate one layer for Real XFB.</title>
<updated>2014-12-24T16:22:23+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-12-20T16:24:35+00:00</published>
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