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<title>dolphin/Source/Core/VideoCommon/FramebufferManagerBase.h, branch stable</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Add missing license headers</title>
<updated>2015-05-25T11:11:47+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-24T04:32:32+00:00</published>
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<entry>
<title>Use emplace_* functions where in-place construction is preferable</title>
<updated>2015-02-04T16:39:08+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-02-04T15:36:42+00:00</published>
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<entry>
<title>Renderer: Use old method of calculating the source rectangle.</title>
<updated>2014-12-25T01:37:22+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-12-25T01:37:22+00:00</published>
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</entry>
<entry>
<title>FramebufferManagerBase: Remove obsolete parameters.</title>
<updated>2014-12-24T23:58:16+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-12-24T23:58:16+00:00</published>
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</entry>
<entry>
<title>D3D: Support stereoscopic XFB blit to screen.</title>
<updated>2014-12-24T17:45:24+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-12-20T17:20:49+00:00</published>
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<entry>
<title>FramebufferManagerBase: Only allocate one layer for Real XFB.</title>
<updated>2014-12-24T16:22:23+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-12-20T16:24:35+00:00</published>
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<entry>
<title>VideoCommon: Fix -Wsign-compare warnings.</title>
<updated>2014-11-29T23:40:14+00:00</updated>
<author>
<name>Rohit Nirmal</name>
<email>rohitnirmal9@gmail.com</email>
</author>
<published>2014-11-29T15:53:19+00:00</published>
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</entry>
<entry>
<title>TextureCache: Ensure that all render target textures have as many layers as the frame buffer.</title>
<updated>2014-11-23T13:27:40+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-11-06T10:41:39+00:00</published>
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Also fixes a case where the D3D code path did not initialize num_layers leading to undefined behaviour.
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Also fixes a case where the D3D code path did not initialize num_layers leading to undefined behaviour.
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</entry>
<entry>
<title>OGL: force enable postprocessing</title>
<updated>2014-10-22T22:21:52+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2014-10-18T07:32:24+00:00</published>
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</entry>
<entry>
<title>Change a bunch of reference function arguments to pointers.</title>
<updated>2014-10-02T07:00:33+00:00</updated>
<author>
<name>comex</name>
<email>comexk@gmail.com</email>
</author>
<published>2014-10-02T06:20:46+00:00</published>
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<id>7f6284c2fcea9d543b0eec44ea0f3ad36bd0c0aa</id>
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Per the coding style and sanity.
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Per the coding style and sanity.
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