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<title>dolphin/Source/Core/VideoCommon/FreeLookCamera.h, branch 2603</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<title>Core: Eliminate FreeLookConfig by putting the "active config" within FreeLookCamera.</title>
<updated>2025-11-13T00:01:53+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
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<published>2025-11-12T23:22:41+00:00</published>
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<entry>
<title>Make overriding explicit and remove redundant virtual specifiers on overriding destructors - Core &amp; UnitTests</title>
<updated>2025-05-01T13:00:37+00:00</updated>
<author>
<name>Dr. Dystopia</name>
<email>jonis9898@hotmail.com</email>
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<published>2025-04-16T07:17:46+00:00</published>
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<title>VideoCommon: update Free Look camera's 'FieldOfView' function to 'FieldOfViewMultiplier' to better reflect usage</title>
<updated>2021-10-08T23:17:20+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2021-05-08T19:36:44+00:00</published>
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<title>VideoCommon: update fov multiplier variables and add constant variables for defaults to the Free Look camera</title>
<updated>2021-10-08T23:17:20+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2021-05-08T19:17:31+00:00</published>
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<title>Core / VideoCommon: refactor FreeLookCamera to have the underlying controller handle all the logic (field-of-view, movement, etc)</title>
<updated>2021-10-08T23:16:32+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2021-04-25T03:59:35+00:00</published>
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<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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<entry>
<title>FreeLook: update camera and manager to use a delta time for movement (in case we decide to move this somewhere else in the future)</title>
<updated>2021-03-18T22:54:12+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2021-03-18T01:51:35+00:00</published>
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<entry>
<title>VideoCommon: update FreeLook camera to add quaternion based rotation, fix orbital and fps implementations</title>
<updated>2021-03-18T01:58:33+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2021-03-12T06:02:06+00:00</published>
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<entry>
<title>FreeLookCamera: Remove unused variable</title>
<updated>2021-03-07T18:10:00+00:00</updated>
<author>
<name>Dentomologist</name>
<email>dentomologist@gmail.com</email>
</author>
<published>2021-02-13T01:29:17+00:00</published>
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<entry>
<title>VideoCommon: use Quaternion for Free Look orientation</title>
<updated>2021-01-28T00:22:10+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2020-10-23T04:09:14+00:00</published>
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