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<title>dolphin/Source/Core/VideoCommon/GeometryShaderGen.h, branch stable</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Set copyright year to when a file was created</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-24T04:55:12+00:00</published>
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<entry>
<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-17T23:08:10+00:00</published>
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<entry>
<title>VideoCommon: Make IsPassthrough() a function of the ShaderUid.</title>
<updated>2014-12-19T13:10:53+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-12-19T12:10:06+00:00</published>
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<entry>
<title>VideoCommon: Handle wireframe mode in the geometry shader.</title>
<updated>2014-12-19T13:10:52+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-12-19T11:03:11+00:00</published>
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<entry>
<title>GeometryShader: Disable the geometry shader stage if it is a pass-through shader.</title>
<updated>2014-12-17T23:36:48+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-12-16T16:28:35+00:00</published>
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<entry>
<title>GeometryShaderGen: Pass the primitive type and always run the generator regardless of stereoscopy.</title>
<updated>2014-12-14T20:23:20+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-12-14T18:41:16+00:00</published>
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<entry>
<title>GeometryShaderGen: Set the properties of the VS_OUTPUT struct in the uid.</title>
<updated>2014-11-23T13:30:12+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-11-22T18:18:45+00:00</published>
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<entry>
<title>GeometryShaderGen: Allow stereoscopy to be disabled.</title>
<updated>2014-11-23T13:23:41+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-10-27T16:38:22+00:00</published>
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Will facilitate future use of this generator for other purposes.
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Will facilitate future use of this generator for other purposes.
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<entry>
<title>Add geometry shader generator for stereo 3D.</title>
<updated>2014-11-23T13:22:55+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-10-16T16:52:32+00:00</published>
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