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<title>dolphin/Source/Core/VideoCommon/GeometryShaderManager.cpp, branch release-prep-2603a</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Remove unused imports</title>
<updated>2026-01-25T15:12:15+00:00</updated>
<author>
<name>Martino Fontana</name>
<email>tinozzo123@gmail.com</email>
</author>
<published>2026-01-23T20:30:01+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=a14c88ba67a51b0a563a5fc800cd089e82ffacaf'/>
<id>a14c88ba67a51b0a563a5fc800cd089e82ffacaf</id>
<content type='text'>
Yellow squiggly lines begone!
Done automatically on .cpp files through `run-clang-tidy`, with manual corrections to the mistakes.
If an import is directly used, but is technically unnecessary since it's recursively imported by something else, it is *not* removed.
The tool doesn't touch .h files, so I did some of them by hand while fixing errors due to old recursive imports.
Not everything is removed, but the cleanup should be substantial enough.
Because this done on Linux, code that isn't used on it is mostly untouched.
(Hopefully no open PR is depending on these imports...)
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Yellow squiggly lines begone!
Done automatically on .cpp files through `run-clang-tidy`, with manual corrections to the mistakes.
If an import is directly used, but is technically unnecessary since it's recursively imported by something else, it is *not* removed.
The tool doesn't touch .h files, so I did some of them by hand while fixing errors due to old recursive imports.
Not everything is removed, but the cleanup should be substantial enough.
Because this done on Linux, code that isn't used on it is mostly untouched.
(Hopefully no open PR is depending on these imports...)
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix various typos and spelling mistakes</title>
<updated>2026-01-17T19:11:38+00:00</updated>
<author>
<name>Sintendo</name>
<email>3380580+Sintendo@users.noreply.github.com</email>
</author>
<published>2026-01-17T18:02:37+00:00</published>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Improved stereoscopic 3D settings</title>
<updated>2025-11-12T09:29:03+00:00</updated>
<author>
<name>AndrewGDX</name>
<email>andrewgdx@gmail.com</email>
</author>
<published>2025-11-10T12:03:38+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=113c86f1b4661c7e300d3867cd26ed26b2640f2a'/>
<id>113c86f1b4661c7e300d3867cd26ed26b2640f2a</id>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoCommon: De-globalize GeometryShaderManager class.</title>
<updated>2022-12-29T14:33:19+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2022-12-29T14:27:48+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=cb0a603c72cc8b80cfe162f1deebf0aedaa45e0c'/>
<id>cb0a603c72cc8b80cfe162f1deebf0aedaa45e0c</id>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoCommon: Add vertex shader point and line expansion</title>
<updated>2022-10-23T01:13:24+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
</author>
<published>2022-07-23T05:47:04+00:00</published>
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<id>68f49df0f8a845eecd1e65c4d75dfbee3bdc989e</id>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Common: Refactor PointerWrap</title>
<updated>2022-05-25T20:06:41+00:00</updated>
<author>
<name>Dentomologist</name>
<email>dentomologist@gmail.com</email>
</author>
<published>2022-05-18T05:29:05+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=f6b9acccfc66794cfc718355e777aa34914e881c'/>
<id>f6b9acccfc66794cfc718355e777aa34914e881c</id>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Treewide: Adjust order of includes</title>
<updated>2021-12-10T22:49:57+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2021-12-10T02:22:16+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=20257634209dba85d2cd51ad42e660090a5224e6'/>
<id>20257634209dba85d2cd51ad42e660090a5224e6</id>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=e149ad4f0a9874f354221a7fc76d8f1841e47808'/>
<id>e149ad4f0a9874f354221a7fc76d8f1841e47808</id>
<content type='text'>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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<pre>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
</div>
</content>
</entry>
<entry>
<title>Convert XFMemory to BitField and enum class</title>
<updated>2021-03-07T03:27:14+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2021-02-11T00:01:42+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=aab81d5aa0a1bd6a467c91d0dbba04a9dc40998f'/>
<id>aab81d5aa0a1bd6a467c91d0dbba04a9dc40998f</id>
<content type='text'>
Additionally a new ClipDisable union has been added (though it is not currently used by Dolphin).
</content>
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<pre>
Additionally a new ClipDisable union has been added (though it is not currently used by Dolphin).
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoConfig: Make StereoMode an enum class</title>
<updated>2017-11-19T04:19:53+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2017-11-11T03:55:00+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=5337e58284aa9c727cdd66a1a79d968861a70839'/>
<id>5337e58284aa9c727cdd66a1a79d968861a70839</id>
<content type='text'>
Makes for more strongly-typed identifiers (and doesn't pollute
surrounding namespaces)
</content>
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<pre>
Makes for more strongly-typed identifiers (and doesn't pollute
surrounding namespaces)
</pre>
</div>
</content>
</entry>
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