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<title>dolphin/Source/Core/VideoCommon/GeometryShaderManager.cpp, branch stable</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Set copyright year to when a file was created</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-24T04:55:12+00:00</published>
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<entry>
<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-17T23:08:10+00:00</published>
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<entry>
<title>Ensure that ZSlopes save/restore state correctly.</title>
<updated>2015-01-22T14:32:31+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2015-01-15T16:29:39+00:00</published>
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Had to re-do *ShaderManager so they saved their constant arrays
instead of completly rebuilding them on restore state.
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Had to re-do *ShaderManager so they saved their constant arrays
instead of completly rebuilding them on restore state.
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<entry>
<title>VideoConfig: Define a per-game minimum convergence value instead of a percentage boost.</title>
<updated>2015-01-02T16:07:08+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2015-01-02T14:27:37+00:00</published>
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<entry>
<title>VideoConfig: Fix convergence parameter.</title>
<updated>2014-12-29T11:03:59+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-12-29T11:00:51+00:00</published>
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Looks like a rebase failed somewhere.
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Looks like a rebase failed somewhere.
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<entry>
<title>Merge pull request #1766 from Armada651/enable-stereo</title>
<updated>2014-12-28T21:14:53+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2014-12-28T21:14:53+00:00</published>
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Enable stereoscopy settings.</content>
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Enable stereoscopy settings.</pre>
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<entry>
<title>GeometryShaderManager: Set viewport in SetConstants().</title>
<updated>2014-12-26T16:58:59+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-12-26T16:58:59+00:00</published>
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Setting it in the callback is too early.
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Setting it in the callback is too early.
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<entry>
<title>GeometryShaderManager: Boost convergence value.</title>
<updated>2014-12-24T22:29:40+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-12-21T13:18:21+00:00</published>
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Most game don't require much granularity regarding the convergence value.
The default convergence was also too low, this commit increases it tenfold.
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Most game don't require much granularity regarding the convergence value.
The default convergence was also too low, this commit increases it tenfold.
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<entry>
<title>VideoConfig: Rename Separation to Depth and update descriptions.</title>
<updated>2014-12-24T22:28:23+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-12-21T13:06:16+00:00</published>
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More accurate since it's not a real IPD and Nvidia also calls it depth.
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More accurate since it's not a real IPD and Nvidia also calls it depth.
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<entry>
<title>GeometryShaderManager: Set stereo parameters in a SetConstants() call.</title>
<updated>2014-12-20T12:16:26+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-12-20T12:01:37+00:00</published>
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Doing it in SetProjectionChanged() is too early because the projection type is not set yet.
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Doing it in SetProjectionChanged() is too early because the projection type is not set yet.
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