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<title>dolphin/Source/Core/VideoCommon/GeometryShaderManager.h, branch 5.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>VideoCommon: Header cleanup</title>
<updated>2016-01-18T01:11:45+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2016-01-17T21:54:31+00:00</published>
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Also remedies places where the video backends and core rely on things
being indirectly included.
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Also remedies places where the video backends and core rely on things
being indirectly included.
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</entry>
<entry>
<title>Set copyright year to when a file was created</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-24T04:55:12+00:00</published>
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<entry>
<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-17T23:08:10+00:00</published>
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<entry>
<title>GeometryShaderManager: Set stereo parameters in a SetConstants() call.</title>
<updated>2014-12-20T12:16:26+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-12-20T12:01:37+00:00</published>
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Doing it in SetProjectionChanged() is too early because the projection type is not set yet.
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Doing it in SetProjectionChanged() is too early because the projection type is not set yet.
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<entry>
<title>GeometryShaderManager: Set the constants within the callbacks.</title>
<updated>2014-12-17T23:37:09+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-12-17T02:11:23+00:00</published>
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<entry>
<title>GeometryShaderManager: Upload Line/Point width constants.</title>
<updated>2014-12-15T21:47:35+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-12-14T20:44:33+00:00</published>
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<entry>
<title>VideoCommon: Add a separate constants buffer for the geometry shader.</title>
<updated>2014-12-14T20:23:13+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-12-14T20:23:13+00:00</published>
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