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<title>dolphin/Source/Core/VideoCommon/GraphicsModSystem/Config/GraphicsMod.cpp, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Remove unused imports</title>
<updated>2026-01-25T15:12:15+00:00</updated>
<author>
<name>Martino Fontana</name>
<email>tinozzo123@gmail.com</email>
</author>
<published>2026-01-23T20:30:01+00:00</published>
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Yellow squiggly lines begone!
Done automatically on .cpp files through `run-clang-tidy`, with manual corrections to the mistakes.
If an import is directly used, but is technically unnecessary since it's recursively imported by something else, it is *not* removed.
The tool doesn't touch .h files, so I did some of them by hand while fixing errors due to old recursive imports.
Not everything is removed, but the cleanup should be substantial enough.
Because this done on Linux, code that isn't used on it is mostly untouched.
(Hopefully no open PR is depending on these imports...)
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<pre>
Yellow squiggly lines begone!
Done automatically on .cpp files through `run-clang-tidy`, with manual corrections to the mistakes.
If an import is directly used, but is technically unnecessary since it's recursively imported by something else, it is *not* removed.
The tool doesn't touch .h files, so I did some of them by hand while fixing errors due to old recursive imports.
Not everything is removed, but the cleanup should be substantial enough.
Because this done on Linux, code that isn't used on it is mostly untouched.
(Hopefully no open PR is depending on these imports...)
</pre>
</div>
</content>
</entry>
<entry>
<title>GraphicsMod: Simplify `std::sort` using ranges and projections</title>
<updated>2024-10-11T19:08:22+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2024-10-05T23:08:01+00:00</published>
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</entry>
<entry>
<title>InputCommon / VideoCommon: update to use new JsonFromFile function</title>
<updated>2024-06-01T04:13:25+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2024-06-01T04:13:25+00:00</published>
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<pre>
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</content>
</entry>
<entry>
<title>GraphicsMod: Avoid some object churn</title>
<updated>2024-01-25T03:34:50+00:00</updated>
<author>
<name>Lioncash</name>
<email>mai.iam2048@gmail.com</email>
</author>
<published>2024-01-25T03:27:43+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=e3e20df185ef5af7d2060ad2e7ea30c3799e8dfe'/>
<id>e3e20df185ef5af7d2060ad2e7ea30c3799e8dfe</id>
<content type='text'>
We have quite a bit of allocation churn going on here, so we can emplace
and move where appropriate to alleviate that a little.
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<pre>
We have quite a bit of allocation churn going on here, so we can emplace
and move where appropriate to alleviate that a little.
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoCommon: add ability to serialize graphics mod to json object</title>
<updated>2023-12-11T00:29:21+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2023-11-11T22:48:18+00:00</published>
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</entry>
<entry>
<title>VideoCommon: add support to graphics mod manager to load in assets and pass it to graphics actions</title>
<updated>2023-08-20T23:53:27+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2023-07-11T03:23:32+00:00</published>
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</entry>
<entry>
<title>VideoCommon: add logic to read a GraphicsMod from configuration</title>
<updated>2022-06-27T23:20:52+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2022-02-26T06:19:38+00:00</published>
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