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<title>dolphin/Source/Core/VideoCommon/GraphicsModSystem/Config, branch 2409</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>InputCommon / VideoCommon: update to use new JsonFromFile function</title>
<updated>2024-06-01T04:13:25+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2024-06-01T04:13:25+00:00</published>
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<entry>
<title>GraphicsModGroup: std::move graphics_mod in Load()</title>
<updated>2024-01-31T17:27:43+00:00</updated>
<author>
<name>Lioncash</name>
<email>mai.iam2048@gmail.com</email>
</author>
<published>2024-01-31T17:27:40+00:00</published>
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<content type='text'>
The config object is quite heavyweight, so we should move this instead
of copying.
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<pre>
The config object is quite heavyweight, so we should move this instead
of copying.
</pre>
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</content>
</entry>
<entry>
<title>GraphicsModGroup: Simplify try_add_mod()</title>
<updated>2024-01-31T17:23:21+00:00</updated>
<author>
<name>Lioncash</name>
<email>mai.iam2048@gmail.com</email>
</author>
<published>2024-01-31T17:20:11+00:00</published>
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<id>ccacda5e2c4aed03ea75ef17d8f73376464a7b00</id>
<content type='text'>
We can use contains() here, and also move the mod config if it's valid
instead of copying it, since it contains quite a bit of allocated data.
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We can use contains() here, and also move the mod config if it's valid
instead of copying it, since it contains quite a bit of allocated data.
</pre>
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</content>
</entry>
<entry>
<title>GraphicsModGroup: Allow heterogenous lookup for GetMod()</title>
<updated>2024-01-31T17:05:17+00:00</updated>
<author>
<name>Lioncash</name>
<email>mai.iam2048@gmail.com</email>
</author>
<published>2024-01-31T17:05:15+00:00</published>
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<content type='text'>
Allows using keys that aren't directly std::string as the key. This lets
us use std::string_view for the incoming path name, making it more
flexible with other string types.
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Allows using keys that aren't directly std::string as the key. This lets
us use std::string_view for the incoming path name, making it more
flexible with other string types.
</pre>
</div>
</content>
</entry>
<entry>
<title>GraphicsTarget: Reduce object churn a little</title>
<updated>2024-01-25T04:00:01+00:00</updated>
<author>
<name>Lioncash</name>
<email>mai.iam2048@gmail.com</email>
</author>
<published>2024-01-25T04:00:01+00:00</published>
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</entry>
<entry>
<title>GraphicsTargetGroup: Reduce object churn a little</title>
<updated>2024-01-25T03:52:58+00:00</updated>
<author>
<name>Lioncash</name>
<email>mai.iam2048@gmail.com</email>
</author>
<published>2024-01-25T03:51:35+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>GraphicsModFeature: Reduce object churn a little</title>
<updated>2024-01-25T03:48:53+00:00</updated>
<author>
<name>Lioncash</name>
<email>mai.iam2048@gmail.com</email>
</author>
<published>2024-01-25T03:48:53+00:00</published>
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</entry>
<entry>
<title>GraphicsModAsset: Reduce object churn a little</title>
<updated>2024-01-25T03:47:22+00:00</updated>
<author>
<name>Lioncash</name>
<email>mai.iam2048@gmail.com</email>
</author>
<published>2024-01-25T03:47:22+00:00</published>
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</entry>
<entry>
<title>GraphicsModGroup: Mark move constructor and assignment as noexcept</title>
<updated>2024-01-25T03:41:30+00:00</updated>
<author>
<name>Lioncash</name>
<email>mai.iam2048@gmail.com</email>
</author>
<published>2024-01-25T03:41:28+00:00</published>
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<id>2253d9a95d5c07524ecb9cf8711166e183347e41</id>
<content type='text'>
Allows containers to optimize off of std::move_if_noexcept
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Allows containers to optimize off of std::move_if_noexcept
</pre>
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</content>
</entry>
<entry>
<title>GraphicsModGroup: Reduce object churn</title>
<updated>2024-01-25T03:40:05+00:00</updated>
<author>
<name>Lioncash</name>
<email>mai.iam2048@gmail.com</email>
</author>
<published>2024-01-25T03:40:03+00:00</published>
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<id>0327b11e0bec1b591c2a6f7e688be8e30170c1bd</id>
<content type='text'>
We can emplace and move to avoid doing object copies.
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<pre>
We can emplace and move to avoid doing object copies.
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