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<title>dolphin/Source/Core/VideoCommon/GraphicsModSystem/Runtime/Actions/CustomPipelineAction.h, branch 2603a</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>VideoCommon: move factory names to be a static inside each action class, so that they can be reused in the future for serialization</title>
<updated>2024-02-18T21:45:10+00:00</updated>
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<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2024-02-18T21:39:19+00:00</published>
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<entry>
<title>VideoCommon: refactor the custom pipeline logic in the graphics mod action into a separate class, so it is reusable</title>
<updated>2024-01-27T06:12:49+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2024-01-27T06:12:49+00:00</published>
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<entry>
<title>VideoCommon: update custom pipeline action to support a variety of texture samplers (2D, 2D array, and cube maps)</title>
<updated>2023-12-20T03:51:42+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2023-12-18T05:37:23+00:00</published>
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<entry>
<title>VideoCommon: add support to graphics mod manager to load in assets and pass it to graphics actions</title>
<updated>2023-08-20T23:53:27+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2023-07-11T03:23:32+00:00</published>
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<entry>
<title>VideoCommon: add custom pipeline action</title>
<updated>2023-08-20T23:53:27+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2023-07-09T20:23:08+00:00</published>
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