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<title>dolphin/Source/Core/VideoCommon/GraphicsModSystem/Runtime/Actions/ScaleAction.h, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>VideoCommon: update graphics mod action interface</title>
<updated>2026-03-26T23:52:01+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2025-11-18T00:29:48+00:00</published>
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<id>6ba2d2e081c991835892acd912c00c5ea39902a0</id>
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* Add a 'AfterEFB' function to graphics mod action that can return a Material
* Rename previous EFB graphics mod function to 'BeforeEFB' to differentiate from 'AfterEFB'
* Rename previous XFB graphics mod function to 'BeforeXFB' to mirror EFB
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* Add a 'AfterEFB' function to graphics mod action that can return a Material
* Rename previous EFB graphics mod function to 'BeforeEFB' to differentiate from 'AfterEFB'
* Rename previous XFB graphics mod function to 'BeforeXFB' to mirror EFB
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</content>
</entry>
<entry>
<title>VideoCommon: move factory names to be a static inside each action class, so that they can be reused in the future for serialization</title>
<updated>2024-02-18T21:45:10+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2024-02-18T21:39:19+00:00</published>
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<entry>
<title>VideoCommon: add structures to graphics mods to allow for future adding or removing parameters with less code overhead</title>
<updated>2022-10-09T05:00:01+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2022-07-02T19:49:51+00:00</published>
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<entry>
<title>VideoCommon: add logic to handle a GraphicsMod while Dolphin is running</title>
<updated>2022-06-27T23:20:52+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2022-03-05T06:41:14+00:00</published>
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