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<title>dolphin/Source/Core/VideoCommon/GraphicsModSystem/Runtime/CustomPipeline.h, branch 2603a</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>CustomPipeline: Remove unused functions</title>
<updated>2025-12-27T08:07:42+00:00</updated>
<author>
<name>Joshua Vandaële</name>
<email>joshua@vandaele.software</email>
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<published>2025-12-27T08:07:42+00:00</published>
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<entry>
<title>VideoCommon: further remove 'CustomPipeline' details, so we can fully remove it in the very near future</title>
<updated>2025-08-23T00:53:17+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2025-08-23T00:53:00+00:00</published>
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<entry>
<title>VideoCommon: rename GameTextureAsset into TextureAsset and make it only contain CustomTextureData.  Move validation and load logic to individual functions</title>
<updated>2025-06-07T04:03:02+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2025-05-17T17:20:33+00:00</published>
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<entry>
<title>Core / VideoCommon: Remove original custom asset loader</title>
<updated>2025-06-07T00:20:25+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2025-05-02T03:14:00+00:00</published>
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<entry>
<title>VideoCommon: refactor the custom pipeline logic in the graphics mod action into a separate class, so it is reusable</title>
<updated>2024-01-27T06:12:49+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2024-01-27T06:12:49+00:00</published>
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