<feed xmlns='http://www.w3.org/2005/Atom'>
<title>dolphin/Source/Core/VideoCommon/GraphicsModSystem/Runtime/CustomShaderCache.cpp, branch 2603a</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Remove unused imports</title>
<updated>2026-01-25T15:12:15+00:00</updated>
<author>
<name>Martino Fontana</name>
<email>tinozzo123@gmail.com</email>
</author>
<published>2026-01-23T20:30:01+00:00</published>
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<id>a14c88ba67a51b0a563a5fc800cd089e82ffacaf</id>
<content type='text'>
Yellow squiggly lines begone!
Done automatically on .cpp files through `run-clang-tidy`, with manual corrections to the mistakes.
If an import is directly used, but is technically unnecessary since it's recursively imported by something else, it is *not* removed.
The tool doesn't touch .h files, so I did some of them by hand while fixing errors due to old recursive imports.
Not everything is removed, but the cleanup should be substantial enough.
Because this done on Linux, code that isn't used on it is mostly untouched.
(Hopefully no open PR is depending on these imports...)
</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Yellow squiggly lines begone!
Done automatically on .cpp files through `run-clang-tidy`, with manual corrections to the mistakes.
If an import is directly used, but is technically unnecessary since it's recursively imported by something else, it is *not* removed.
The tool doesn't touch .h files, so I did some of them by hand while fixing errors due to old recursive imports.
Not everything is removed, but the cleanup should be substantial enough.
Because this done on Linux, code that isn't used on it is mostly untouched.
(Hopefully no open PR is depending on these imports...)
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoCommon: add method to async shader compiler to clear pending/completed work (used on shutdown), this will in turn clear up any resources that the worker items may have held onto</title>
<updated>2025-11-21T07:17:45+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2025-11-21T04:12:09+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Common: Remove the string parameters from the HookableEvent interface.</title>
<updated>2025-11-07T04:34:40+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-11-07T04:08:27+00:00</published>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Common: Make HookableEvent use non-static data.</title>
<updated>2025-11-02T23:30:43+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-05-03T07:48:44+00:00</published>
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<id>f289b06e0db8bba6a3491d6e3cf0c2dd1b7a29fa</id>
<content type='text'>
Co-authored-by: Dentomologist &lt;dentomologist@gmail.com&gt;
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<pre>
Co-authored-by: Dentomologist &lt;dentomologist@gmail.com&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoBackends / VideoCommon: add support for specifying include files in shader code</title>
<updated>2025-10-27T03:47:23+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2025-09-27T05:24:05+00:00</published>
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<id>96fe6a157549761c37dd65e28f76938b4934a997</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>VideoCommon: move to a 'process_fragment()' function to simplify custom shaders and provide a direct override of the tev stage logic</title>
<updated>2025-03-22T20:22:00+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2025-03-15T22:29:13+00:00</published>
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<id>8e253518e6f8b918dffe7361faf897c16eabc6d3</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>VideoCommon: Move backend_info out of VideoConfig struct.</title>
<updated>2025-03-09T07:42:45+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-03-07T20:43:39+00:00</published>
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<id>c18c039089bdc27cbccf92a9053ed80bb161a9b9</id>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Adjust order and spacing of various #includes</title>
<updated>2024-07-26T21:28:34+00:00</updated>
<author>
<name>Dentomologist</name>
<email>dentomologist@gmail.com</email>
</author>
<published>2024-07-26T21:24:16+00:00</published>
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<id>d627b78c46ef752211a0aa7f259cd9f7e2415985</id>
<content type='text'>
Move some #includes around to match the Contributing guidelines.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Move some #includes around to match the Contributing guidelines.
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoCommon/Statistics: Remove global system accessor from s_after_frame_event</title>
<updated>2024-01-31T18:12:09+00:00</updated>
<author>
<name>Lioncash</name>
<email>mai.iam2048@gmail.com</email>
</author>
<published>2024-01-31T18:12:06+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=cac66317aa715a3d9fcfe39ccbe5d224ca489637'/>
<id>cac66317aa715a3d9fcfe39ccbe5d224ca489637</id>
<content type='text'>
Instead, we make the event take a reference to the system and then pass
it in when the event is triggered.

This does introduce two other accessors, but these are much easier to
refactor out over time, and without modification to the existing event
interface.
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<pre>
Instead, we make the event take a reference to the system and then pass
it in when the event is triggered.

This does introduce two other accessors, but these are much easier to
refactor out over time, and without modification to the existing event
interface.
</pre>
</div>
</content>
</entry>
<entry>
<title>CustomShaderCache: Resolve -Wreorder warnings</title>
<updated>2023-12-11T21:59:03+00:00</updated>
<author>
<name>Lioncash</name>
<email>mai.iam2048@gmail.com</email>
</author>
<published>2023-12-11T21:57:43+00:00</published>
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<id>2b2ee61e79d8be756909bbbc94bcd1737dac6abe</id>
<content type='text'>
Lays out the initializer lists to be in the same order that
initialization would occur in.
</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Lays out the initializer lists to be in the same order that
initialization would occur in.
</pre>
</div>
</content>
</entry>
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