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<title>dolphin/Source/Core/VideoCommon/GraphicsModSystem/Runtime/GraphicsModActionData.h, branch 2503</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<title>VideoCommon: update custom pipeline action to support a variety of texture samplers (2D, 2D array, and cube maps)</title>
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<title>VideoCommon: prepare graphics mods for custom shader material data</title>
<updated>2023-12-12T23:56:26+00:00</updated>
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<title>VideoCommon: add data needed to support custom pixel shaders to graphics mod actions</title>
<updated>2023-08-20T23:53:27+00:00</updated>
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<published>2022-10-15T19:54:21+00:00</published>
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<title>VideoCommon: call into graphics mods create texture callback, providing additional asset dependencies that trigger the texture to be reloaded</title>
<updated>2023-07-02T18:45:09+00:00</updated>
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<published>2023-07-02T18:35:05+00:00</published>
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<title>VideoCommon: add graphics mod callback interface for when a texture is created</title>
<updated>2023-06-21T00:26:53+00:00</updated>
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<name>iwubcode</name>
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<title>VideoCommon: call texture load graphics mod hook when Dolphin loads a texture</title>
<updated>2022-10-29T00:24:43+00:00</updated>
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<name>iwubcode</name>
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<title>VideoCommon: add structures to graphics mods to allow for future adding or removing parameters with less code overhead</title>
<updated>2022-10-09T05:00:01+00:00</updated>
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<name>iwubcode</name>
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<published>2022-07-02T19:49:51+00:00</published>
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