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<title>dolphin/Source/Core/VideoCommon/GraphicsModSystem/Runtime/GraphicsModActionFactory.cpp, branch 2603a</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<title>VideoCommon: move factory names to be a static inside each action class, so that they can be reused in the future for serialization</title>
<updated>2024-02-18T21:45:10+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2024-02-18T21:39:19+00:00</published>
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<title>Revert "VideoCommon: revert max pixel shader samplers back to 8 for Android devices."</title>
<updated>2024-01-04T00:43:44+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2024-01-04T00:43:44+00:00</published>
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<id>1073722cdf9c7d2db17163794009dd0d8871a72d</id>
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This reverts commit 79648e1c24eac81f54365bbcb6dbc49ad6b16b1c.
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This reverts commit 79648e1c24eac81f54365bbcb6dbc49ad6b16b1c.
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<entry>
<title>VideoCommon: revert max pixel shader samplers back to 8 for Android devices.</title>
<updated>2023-12-21T06:36:44+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2023-12-21T06:22:16+00:00</published>
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It was reported that some games (Zelda Wind Waker and Zelda Twilight Princess but others may also exhibit the issue) have graphical issues with the max pixel samplers set to 16 on some Android devices (ex: Pixel6); since this was increased for a performance heavy feature (custom shaders) just disable it for now.  In the future, this could be handled more elegantly
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It was reported that some games (Zelda Wind Waker and Zelda Twilight Princess but others may also exhibit the issue) have graphical issues with the max pixel samplers set to 16 on some Android devices (ex: Pixel6); since this was increased for a performance heavy feature (custom shaders) just disable it for now.  In the future, this could be handled more elegantly
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<entry>
<title>VideoCommon: add support to graphics mod manager to load in assets and pass it to graphics actions</title>
<updated>2023-08-20T23:53:27+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2023-07-11T03:23:32+00:00</published>
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<entry>
<title>VideoCommon: add custom pipeline action</title>
<updated>2023-08-20T23:53:27+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2023-07-09T20:23:08+00:00</published>
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<title>VideoCommon: pass a graphics mod base path to the graphics mod, so it can lookup other relative files if necessary</title>
<updated>2023-02-11T06:21:40+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2023-01-28T00:35:05+00:00</published>
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<title>VideoCommon: add logic to handle a GraphicsMod while Dolphin is running</title>
<updated>2022-06-27T23:20:52+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2022-03-05T06:41:14+00:00</published>
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