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<title>dolphin/Source/Core/VideoCommon/GraphicsModSystem/Runtime/GraphicsModManager.cpp, branch 2409</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<title>Use 'contains' method</title>
<updated>2024-08-14T20:18:28+00:00</updated>
<author>
<name>Dr. Dystopia</name>
<email>jonis9898@hotmail.com</email>
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<published>2024-07-19T20:49:15+00:00</published>
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<title>VideoCommon/Statistics: Remove global system accessor from s_after_frame_event</title>
<updated>2024-01-31T18:12:09+00:00</updated>
<author>
<name>Lioncash</name>
<email>mai.iam2048@gmail.com</email>
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<published>2024-01-31T18:12:06+00:00</published>
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Instead, we make the event take a reference to the system and then pass
it in when the event is triggered.

This does introduce two other accessors, but these are much easier to
refactor out over time, and without modification to the existing event
interface.
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Instead, we make the event take a reference to the system and then pass
it in when the event is triggered.

This does introduce two other accessors, but these are much easier to
refactor out over time, and without modification to the existing event
interface.
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<entry>
<title>VideoCommon: add ability to serialize graphics mod to json object</title>
<updated>2023-12-11T00:29:21+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2023-11-11T22:48:18+00:00</published>
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<entry>
<title>VideoCommon: add support to graphics mod manager to load in assets and pass it to graphics actions</title>
<updated>2023-08-20T23:53:27+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2023-07-11T03:23:32+00:00</published>
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<entry>
<title>VideoCommon: add graphics mod callback interface for when a texture is created</title>
<updated>2023-06-21T00:26:53+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2023-06-21T00:26:53+00:00</published>
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<entry>
<title>VideoCommon: check whether action was successfully created before adding targets for a graphics mod</title>
<updated>2023-05-30T14:32:59+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2023-05-30T14:32:59+00:00</published>
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<entry>
<title>VideoCommon: fix bug in GraphicsModManager where a separate action was being created for each target</title>
<updated>2023-05-30T04:08:35+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2023-05-30T04:08:35+00:00</published>
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<entry>
<title>VideoCommon: pass a graphics mod base path to the graphics mod, so it can lookup other relative files if necessary</title>
<updated>2023-02-11T06:21:40+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2023-01-28T00:35:05+00:00</published>
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<entry>
<title>GraphicsModManager: Fix shadowing warning</title>
<updated>2023-02-10T00:23:02+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2023-02-02T23:41:11+00:00</published>
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</entry>
<entry>
<title>Split out everying remaining from Swap</title>
<updated>2023-01-31T06:41:24+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2023-01-30T11:46:10+00:00</published>
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