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<title>dolphin/Source/Core/VideoCommon/GraphicsModSystem/Runtime, branch 2603a</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Remove unused imports</title>
<updated>2026-01-25T15:12:15+00:00</updated>
<author>
<name>Martino Fontana</name>
<email>tinozzo123@gmail.com</email>
</author>
<published>2026-01-23T20:30:01+00:00</published>
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<id>a14c88ba67a51b0a563a5fc800cd089e82ffacaf</id>
<content type='text'>
Yellow squiggly lines begone!
Done automatically on .cpp files through `run-clang-tidy`, with manual corrections to the mistakes.
If an import is directly used, but is technically unnecessary since it's recursively imported by something else, it is *not* removed.
The tool doesn't touch .h files, so I did some of them by hand while fixing errors due to old recursive imports.
Not everything is removed, but the cleanup should be substantial enough.
Because this done on Linux, code that isn't used on it is mostly untouched.
(Hopefully no open PR is depending on these imports...)
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<pre>
Yellow squiggly lines begone!
Done automatically on .cpp files through `run-clang-tidy`, with manual corrections to the mistakes.
If an import is directly used, but is technically unnecessary since it's recursively imported by something else, it is *not* removed.
The tool doesn't touch .h files, so I did some of them by hand while fixing errors due to old recursive imports.
Not everything is removed, but the cleanup should be substantial enough.
Because this done on Linux, code that isn't used on it is mostly untouched.
(Hopefully no open PR is depending on these imports...)
</pre>
</div>
</content>
</entry>
<entry>
<title>CustomPipeline: Remove unused functions</title>
<updated>2025-12-27T08:07:42+00:00</updated>
<author>
<name>Joshua Vandaële</name>
<email>joshua@vandaele.software</email>
</author>
<published>2025-12-27T08:07:42+00:00</published>
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</entry>
<entry>
<title>VideoCommon: add method to async shader compiler to clear pending/completed work (used on shutdown), this will in turn clear up any resources that the worker items may have held onto</title>
<updated>2025-11-21T07:17:45+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2025-11-21T04:12:09+00:00</published>
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<pre>
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</entry>
<entry>
<title>Common: Remove the string parameters from the HookableEvent interface.</title>
<updated>2025-11-07T04:34:40+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-11-07T04:08:27+00:00</published>
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<pre>
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</entry>
<entry>
<title>Common: Make HookableEvent use non-static data.</title>
<updated>2025-11-02T23:30:43+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-05-03T07:48:44+00:00</published>
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<content type='text'>
Co-authored-by: Dentomologist &lt;dentomologist@gmail.com&gt;
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Co-authored-by: Dentomologist &lt;dentomologist@gmail.com&gt;
</pre>
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</content>
</entry>
<entry>
<title>Merge pull request #13975 from iwubcode/shader_includes</title>
<updated>2025-11-02T18:17:28+00:00</updated>
<author>
<name>JMC47</name>
<email>JMC4789@gmail.com</email>
</author>
<published>2025-11-02T18:17:28+00:00</published>
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<id>1d9c743ef793d88b53d31bb31079435c9a2b8e5f</id>
<content type='text'>
VideoBackends / VideoCommon: add support for specifying include files in shader code</content>
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VideoBackends / VideoCommon: add support for specifying include files in shader code</pre>
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</entry>
<entry>
<title>CustomPipeline.cpp: Fix unused-function warning</title>
<updated>2025-10-30T11:35:19+00:00</updated>
<author>
<name>Joshua Vandaële</name>
<email>joshua@vandaele.software</email>
</author>
<published>2025-10-29T09:32:12+00:00</published>
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<content type='text'>
This whole file is apparently going away soon.
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<pre>
This whole file is apparently going away soon.
</pre>
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</entry>
<entry>
<title>VideoBackends / VideoCommon: add support for specifying include files in shader code</title>
<updated>2025-10-27T03:47:23+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2025-09-27T05:24:05+00:00</published>
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<pre>
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</entry>
<entry>
<title>VideoCommon: further remove 'CustomPipeline' details, so we can fully remove it in the very near future</title>
<updated>2025-08-23T00:53:17+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2025-08-23T00:53:00+00:00</published>
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</entry>
<entry>
<title>Avoid map/set double lookups</title>
<updated>2025-07-08T04:53:42+00:00</updated>
<author>
<name>Sintendo</name>
<email>3380580+Sintendo@users.noreply.github.com</email>
</author>
<published>2025-07-06T06:41:12+00:00</published>
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<id>f2392e4048ce977bad2227d08f3a042526f7c4da</id>
<content type='text'>
Fix some common anti-patterns with these data structures.

- You can dereference the iterator returned by `find` to access the
  underlying value directly, without an extra `operator[]`/`at`.
- Rather than checking for an element before insertion/deletion, you can
  just do the operation and if needed check the return value to
  determine if the insertion/deletion succeeded.
</content>
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<pre>
Fix some common anti-patterns with these data structures.

- You can dereference the iterator returned by `find` to access the
  underlying value directly, without an extra `operator[]`/`at`.
- Rather than checking for an element before insertion/deletion, you can
  just do the operation and if needed check the return value to
  determine if the insertion/deletion succeeded.
</pre>
</div>
</content>
</entry>
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