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<title>dolphin/Source/Core/VideoCommon/GraphicsModSystem, branch release-prep-2407</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Merge pull request #12818 from iwubcode/json_file_operations</title>
<updated>2024-06-15T14:43:38+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2024-06-15T14:43:38+00:00</published>
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<id>a95c3dbc974ab08460ac10797babb49d51d18d6e</id>
<content type='text'>
Common: add Json helper utilities for loading or saving to a file</content>
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<pre>
Common: add Json helper utilities for loading or saving to a file</pre>
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</content>
</entry>
<entry>
<title>VideoCommon: update custom pipeline to use a a texture's sampler if the texture is in use</title>
<updated>2024-06-01T04:19:51+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2024-06-01T04:19:51+00:00</published>
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<id>11c37de69568ad1de4b82aa130ea445b10f42695</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>InputCommon / VideoCommon: update to use new JsonFromFile function</title>
<updated>2024-06-01T04:13:25+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2024-06-01T04:13:25+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>VideoCommon: move factory names to be a static inside each action class, so that they can be reused in the future for serialization</title>
<updated>2024-02-18T21:45:10+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2024-02-18T21:39:19+00:00</published>
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<id>a1147dae6e7dadc0def660a3067d0e9f519711b0</id>
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</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>CustomPipeline: Mark arrays as constexpr</title>
<updated>2024-02-02T04:02:45+00:00</updated>
<author>
<name>Lioncash</name>
<email>mai.iam2048@gmail.com</email>
</author>
<published>2024-02-01T03:55:41+00:00</published>
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<id>7096f99f7992481c0cbb1e006501c9946a61dad2</id>
<content type='text'>
Ensures that these go into the ro section.
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<pre>
Ensures that these go into the ro section.
</pre>
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</content>
</entry>
<entry>
<title>CustomPipeline: Make use of emplace_back() in GlobalConflicts()</title>
<updated>2024-02-02T04:02:45+00:00</updated>
<author>
<name>Lioncash</name>
<email>mai.iam2048@gmail.com</email>
</author>
<published>2024-02-01T03:53:42+00:00</published>
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<id>59211589b9999acd1f18460e39c13c3ddd683d55</id>
<content type='text'>
We can use the string_view arguments to directly construct strings
inside of the global_result vector.
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<pre>
We can use the string_view arguments to directly construct strings
inside of the global_result vector.
</pre>
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</content>
</entry>
<entry>
<title>CustomPipeline: Resolve unused variable warning</title>
<updated>2024-02-02T04:02:45+00:00</updated>
<author>
<name>Lioncash</name>
<email>mai.iam2048@gmail.com</email>
</author>
<published>2024-02-01T03:52:07+00:00</published>
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<id>353ceedb50701b487bf975433f89788d72489930</id>
<content type='text'>
We can just use holds_alternative here instead.
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<pre>
We can just use holds_alternative here instead.
</pre>
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</content>
</entry>
<entry>
<title>Merge pull request #12546 from lioncash/event</title>
<updated>2024-01-31T20:16:21+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2024-01-31T20:16:21+00:00</published>
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<id>da6b5dd38a9441fb550268bbb3f222d71457313b</id>
<content type='text'>
VideoCommon/Statistics: Remove global system accessor from s_after_frame_event</content>
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<pre>
VideoCommon/Statistics: Remove global system accessor from s_after_frame_event</pre>
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</entry>
<entry>
<title>VideoCommon/Statistics: Remove global system accessor from s_after_frame_event</title>
<updated>2024-01-31T18:12:09+00:00</updated>
<author>
<name>Lioncash</name>
<email>mai.iam2048@gmail.com</email>
</author>
<published>2024-01-31T18:12:06+00:00</published>
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<id>cac66317aa715a3d9fcfe39ccbe5d224ca489637</id>
<content type='text'>
Instead, we make the event take a reference to the system and then pass
it in when the event is triggered.

This does introduce two other accessors, but these are much easier to
refactor out over time, and without modification to the existing event
interface.
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<pre>
Instead, we make the event take a reference to the system and then pass
it in when the event is triggered.

This does introduce two other accessors, but these are much easier to
refactor out over time, and without modification to the existing event
interface.
</pre>
</div>
</content>
</entry>
<entry>
<title>GraphicsModGroup: std::move graphics_mod in Load()</title>
<updated>2024-01-31T17:27:43+00:00</updated>
<author>
<name>Lioncash</name>
<email>mai.iam2048@gmail.com</email>
</author>
<published>2024-01-31T17:27:40+00:00</published>
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<id>40b050fe3710df4af6b38a338e8a9594714172ce</id>
<content type='text'>
The config object is quite heavyweight, so we should move this instead
of copying.
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<pre>
The config object is quite heavyweight, so we should move this instead
of copying.
</pre>
</div>
</content>
</entry>
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