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<title>dolphin/Source/Core/VideoCommon/HiresTextures.cpp, branch 5.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>CustomTextures: Fix loading of the last mipmaps.</title>
<updated>2016-03-02T22:25:04+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2016-03-02T22:25:04+00:00</published>
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<id>1544e4049d538f5b6f4851f711ed69ac6708e35b</id>
<content type='text'>
Non-square textures still have mipmaps down to 1x1.
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<pre>
Non-square textures still have mipmaps down to 1x1.
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</content>
</entry>
<entry>
<title>VideoCommon: Header cleanup</title>
<updated>2016-01-18T01:11:45+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2016-01-17T21:54:31+00:00</published>
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<id>d9fec92628231526b47e19cd09b68572eb06e44f</id>
<content type='text'>
Also remedies places where the video backends and core rely on things
being indirectly included.
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<pre>
Also remedies places where the video backends and core rely on things
being indirectly included.
</pre>
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</content>
</entry>
<entry>
<title>HiresTextures: Refactor getting directory</title>
<updated>2016-01-06T18:35:16+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2016-01-06T18:35:16+00:00</published>
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<id>03091ce18058f0fa3ab229ec25ac04a04c5f2fc2</id>
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</pre>
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</content>
</entry>
<entry>
<title>HiresTextures: Also look for directories with 3-character IDs</title>
<updated>2016-01-06T13:33:36+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2016-01-06T13:33:36+00:00</published>
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<id>a2b45a4b829826fb92822d50c2815055cb29f45b</id>
<content type='text'>
People who make texture packs usually release them using a specific ID
(for instance SX4E01). Users who have a different version of the game
(like the PAL version SX4P01) then need to rename the custom texture
folder to match. This is a lot simpler than renaming every texture file,
as was required with the old texture format, but it's still something
that users can forget to do. To make that unnecessary, this change makes
it possible to use three-character region-free IDs for custom texture
folders, similarly to how game INIs can use three-character IDs. Once
most people have updated to Dolphin versions that include this change,
those who make texture packs will be able to name them with
three-character IDs, removing the need for users to rename anything.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
People who make texture packs usually release them using a specific ID
(for instance SX4E01). Users who have a different version of the game
(like the PAL version SX4P01) then need to rename the custom texture
folder to match. This is a lot simpler than renaming every texture file,
as was required with the old texture format, but it's still something
that users can forget to do. To make that unnecessary, this change makes
it possible to use three-character region-free IDs for custom texture
folders, similarly to how game INIs can use three-character IDs. Once
most people have updated to Dolphin versions that include this change,
those who make texture packs will be able to name them with
three-character IDs, removing the need for users to rename anything.
</pre>
</div>
</content>
</entry>
<entry>
<title>HiresTextures: Remove the need to explicitly free SOIL allocated data</title>
<updated>2015-12-29T13:40:17+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-12-29T12:32:39+00:00</published>
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<id>e082ebad1a08bf861957c38692bd152c3dce0975</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>HiresTextures: Make Load return a unique_ptr</title>
<updated>2015-12-29T13:40:15+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-12-29T12:21:51+00:00</published>
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<id>1d01fbd2175968dea6e7e0fcf4ba6bfb83bf32b8</id>
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<pre>
</pre>
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</entry>
<entry>
<title>HiresTextures: Remove unnecessary header includes</title>
<updated>2015-12-29T13:40:07+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-12-29T12:17:59+00:00</published>
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<id>6a9e4511b569e6390cfd7706861c79af1229ec15</id>
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<pre>
</pre>
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</entry>
<entry>
<title>FileSearch: Don't use RegExs, just do string comparisons.</title>
<updated>2015-09-27T17:25:51+00:00</updated>
<author>
<name>waddlesplash</name>
<email>waddlesplash@gmail.com</email>
</author>
<published>2015-09-22T00:01:08+00:00</published>
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<id>5643fe5d1f55f6311d842d73c4614c3577bd10e2</id>
<content type='text'>
Nothing used the RegEx feature of FileSearch, and GCC &lt; 4.9
doesn't support C++11 RegEx properly, so get rid of it.
</content>
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<pre>
Nothing used the RegEx feature of FileSearch, and GCC &lt; 4.9
doesn't support C++11 RegEx properly, so get rid of it.
</pre>
</div>
</content>
</entry>
<entry>
<title>Partially revert "General: Toss out PRI macro usage"</title>
<updated>2015-09-11T13:49:00+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-09-08T05:44:37+00:00</published>
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<id>19459e827f6c15f9429598015019ecb66f2e6cad</id>
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</content>
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<pre>
</pre>
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</entry>
<entry>
<title>General: Toss out PRI macro usage</title>
<updated>2015-09-05T20:02:35+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-09-04T23:44:39+00:00</published>
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<id>8fdb013d540cf5d79a23888053fda2897f997e61</id>
<content type='text'>
Now that VS supports more printf specifiers, these aren't necessary
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<pre>
Now that VS supports more printf specifiers, these aren't necessary
</pre>
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</content>
</entry>
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