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<title>dolphin/Source/Core/VideoCommon/HiresTextures.h, branch 2409</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Core / VideoCommon: update HiresTexture to use CustomAssetLoader</title>
<updated>2023-06-05T21:33:19+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2023-03-20T06:23:51+00:00</published>
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<entry>
<title>VideoCommon: move custom texture data to assets</title>
<updated>2023-06-02T19:07:42+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2023-06-02T19:07:42+00:00</published>
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<entry>
<title>VideoCommon: remove HiResTexture DDS loading, update hirestexture logic to use custom texture data</title>
<updated>2023-03-01T18:11:04+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2023-03-01T02:28:27+00:00</published>
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<entry>
<title>VideoCommon: trigger mod calls in TextureCacheBase (efb/xfb calls), VertexManagerBase (draw calls), and VertexShaderManager (projection calls)</title>
<updated>2022-06-27T23:20:52+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2022-03-05T20:52:43+00:00</published>
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<entry>
<title>Fix all uninitialized variable warnings (C26495)</title>
<updated>2021-10-13T19:32:16+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2021-09-04T04:43:19+00:00</published>
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<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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<entry>
<title>VideoCommon: move all texture calculations to a "TextureInfo" class.  This ever so slightly improves readability and allows for the full texture name to be generated outside of the hires texture cache</title>
<updated>2021-05-12T03:58:36+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2021-05-01T05:59:24+00:00</published>
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<entry>
<title>InputCommon: Introducing the "Dynamic Input Texture".  Configuration links an emulated input action to an image based on what host key is defined for that emulated input.  Specific regions are called out in configuration that mark where to replace an input button with a host key image.</title>
<updated>2020-10-03T22:10:35+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2019-08-17T19:40:58+00:00</published>
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<entry>
<title>VideoCommon: Make a reusable free function for getting top level directories that have a matching gameid text file underneath</title>
<updated>2020-10-03T22:10:35+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2020-05-03T17:49:46+00:00</published>
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</entry>
<entry>
<title>VideoCommon: Allow texture folders to be determined by a &lt;gameid&gt;.txt file</title>
<updated>2020-03-15T17:34:04+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2020-02-13T03:10:44+00:00</published>
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