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<title>dolphin/Source/Core/VideoCommon/LightingShaderGen.h, branch 5.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>VideoCommon: Header cleanup</title>
<updated>2016-01-18T01:11:45+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2016-01-17T21:54:31+00:00</published>
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Also remedies places where the video backends and core rely on things
being indirectly included.
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Also remedies places where the video backends and core rely on things
being indirectly included.
</pre>
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</content>
</entry>
<entry>
<title>Revert "ShaderGen: Toggle value of uninitialized color."</title>
<updated>2015-12-26T13:28:29+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2015-12-26T13:28:29+00:00</published>
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</entry>
<entry>
<title>ShaderGen: Toggle value of uninitialized color.</title>
<updated>2015-12-06T11:39:18+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2015-12-05T15:10:15+00:00</published>
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SMS seems to need 0, no regressions either.
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SMS seems to need 0, no regressions either.
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</content>
</entry>
<entry>
<title>Remove all of our workarounds for Qualcomm devices we don't support anymore.</title>
<updated>2015-09-05T04:45:35+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2015-09-05T04:45:35+00:00</published>
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</entry>
<entry>
<title>VideoSW: rewrite lighting attenuation</title>
<updated>2015-06-08T21:20:27+00:00</updated>
<author>
<name>NanoByte011</name>
<email>nanobyte011@hotmail.com</email>
</author>
<published>2015-02-07T17:40:21+00:00</published>
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<id>06d1b8c63ae63035fc95c350da8f1879eca7fc25</id>
<content type='text'>
- Fixes remaining lighting issues (Mario Tennis, etc)
- Apply same fixes to Software Renderer
- Corrected zero length light direction vector to resolve with normal direction (essentially becomes LIGHTDIF_NONE which was what I was after)
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- Fixes remaining lighting issues (Mario Tennis, etc)
- Apply same fixes to Software Renderer
- Corrected zero length light direction vector to resolve with normal direction (essentially becomes LIGHTDIF_NONE which was what I was after)
</pre>
</div>
</content>
</entry>
<entry>
<title>Set copyright year to when a file was created</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-24T04:55:12+00:00</published>
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</pre>
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</content>
</entry>
<entry>
<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-17T23:08:10+00:00</published>
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</pre>
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</entry>
<entry>
<title>Fix OpenGLES 3.0 on Qualcomm's crappy driver, it can't bitshift sometimes.</title>
<updated>2015-04-23T20:33:12+00:00</updated>
<author>
<name>Dwayne Slater</name>
<email>ds84182@gmail.com</email>
</author>
<published>2015-02-28T20:02:44+00:00</published>
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<id>ae83a1b8216bc863c7a40eec1c5a845d7258546b</id>
<content type='text'>
[fixed lint issues and grammar ~comex]
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[fixed lint issues and grammar ~comex]
</pre>
</div>
</content>
</entry>
<entry>
<title>Cleaned up whitespace</title>
<updated>2015-01-22T05:30:41+00:00</updated>
<author>
<name>NanoByte011</name>
<email>nanobyte011@hotmail.com</email>
</author>
<published>2015-01-22T05:30:41+00:00</published>
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<id>0a9257ad37803c08178f4b242628e1d79a21251e</id>
<content type='text'>
Fixed Directional Attenuation (assumed, data was light dir vector already, but it was not!)
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<pre>
Fixed Directional Attenuation (assumed, data was light dir vector already, but it was not!)
</pre>
</div>
</content>
</entry>
<entry>
<title>Lighting Attenuation Fixes</title>
<updated>2015-01-21T22:55:32+00:00</updated>
<author>
<name>NanoByte011</name>
<email>nanobyte011@hotmail.com</email>
</author>
<published>2015-01-21T22:55:32+00:00</published>
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</pre>
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