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<title>dolphin/Source/Core/VideoCommon/LightingShaderGen.h, branch stable</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>VideoSW: rewrite lighting attenuation</title>
<updated>2015-06-08T21:20:27+00:00</updated>
<author>
<name>NanoByte011</name>
<email>nanobyte011@hotmail.com</email>
</author>
<published>2015-02-07T17:40:21+00:00</published>
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<id>06d1b8c63ae63035fc95c350da8f1879eca7fc25</id>
<content type='text'>
- Fixes remaining lighting issues (Mario Tennis, etc)
- Apply same fixes to Software Renderer
- Corrected zero length light direction vector to resolve with normal direction (essentially becomes LIGHTDIF_NONE which was what I was after)
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- Fixes remaining lighting issues (Mario Tennis, etc)
- Apply same fixes to Software Renderer
- Corrected zero length light direction vector to resolve with normal direction (essentially becomes LIGHTDIF_NONE which was what I was after)
</pre>
</div>
</content>
</entry>
<entry>
<title>Set copyright year to when a file was created</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-24T04:55:12+00:00</published>
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</entry>
<entry>
<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-17T23:08:10+00:00</published>
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</entry>
<entry>
<title>Fix OpenGLES 3.0 on Qualcomm's crappy driver, it can't bitshift sometimes.</title>
<updated>2015-04-23T20:33:12+00:00</updated>
<author>
<name>Dwayne Slater</name>
<email>ds84182@gmail.com</email>
</author>
<published>2015-02-28T20:02:44+00:00</published>
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<id>ae83a1b8216bc863c7a40eec1c5a845d7258546b</id>
<content type='text'>
[fixed lint issues and grammar ~comex]
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[fixed lint issues and grammar ~comex]
</pre>
</div>
</content>
</entry>
<entry>
<title>Cleaned up whitespace</title>
<updated>2015-01-22T05:30:41+00:00</updated>
<author>
<name>NanoByte011</name>
<email>nanobyte011@hotmail.com</email>
</author>
<published>2015-01-22T05:30:41+00:00</published>
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<id>0a9257ad37803c08178f4b242628e1d79a21251e</id>
<content type='text'>
Fixed Directional Attenuation (assumed, data was light dir vector already, but it was not!)
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<pre>
Fixed Directional Attenuation (assumed, data was light dir vector already, but it was not!)
</pre>
</div>
</content>
</entry>
<entry>
<title>Lighting Attenuation Fixes</title>
<updated>2015-01-21T22:55:32+00:00</updated>
<author>
<name>NanoByte011</name>
<email>nanobyte011@hotmail.com</email>
</author>
<published>2015-01-21T22:55:32+00:00</published>
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</pre>
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</content>
</entry>
<entry>
<title>PixelShaderGen: Don't assign to input variables.</title>
<updated>2014-12-28T22:37:05+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-12-25T23:56:12+00:00</published>
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</entry>
<entry>
<title>LightingShader: hard code const variable</title>
<updated>2014-06-19T14:46:53+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2014-05-30T14:17:30+00:00</published>
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</entry>
<entry>
<title>Merge pull request #360 from magumagu/lighting-rounding</title>
<updated>2014-05-17T19:06:31+00:00</updated>
<author>
<name>Tony Wasserka</name>
<email>neobrainx@gmail.com</email>
</author>
<published>2014-05-17T19:06:31+00:00</published>
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<id>fc34d5a1300d4870f996bb4658640b9b95b43270</id>
<content type='text'>
Video backends: fix rounding in lighting computation.</content>
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Video backends: fix rounding in lighting computation.</pre>
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</content>
</entry>
<entry>
<title>Video backends: mass-replace "xfregs" with "xfmem".</title>
<updated>2014-05-17T01:58:07+00:00</updated>
<author>
<name>magumagu</name>
<email>magumagu9@gmail.com</email>
</author>
<published>2014-04-27T18:59:04+00:00</published>
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