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<title>dolphin/Source/Core/VideoCommon/NativeVertexFormat.h, branch release-prep-2603a</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>NativeVertexFormat: Collapse std namespace and mark hash noexcept</title>
<updated>2024-01-31T17:37:44+00:00</updated>
<author>
<name>Lioncash</name>
<email>mai.iam2048@gmail.com</email>
</author>
<published>2024-01-31T17:37:41+00:00</published>
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<id>5bfaa3a966f01301ca8e856963628c6fdf68cb7d</id>
<content type='text'>
We can just tag the std:: onto the end of the specialization to make it
less noisy.

Also mark it as noexcept, since hashes shouldn't throw exceptions.
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<pre>
We can just tag the std:: onto the end of the specialization to make it
less noisy.

Also mark it as noexcept, since hashes shouldn't throw exceptions.
</pre>
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</content>
</entry>
<entry>
<title>Change unnamed enum in NativeVertexFormat.h to u32</title>
<updated>2023-06-17T13:13:57+00:00</updated>
<author>
<name>get</name>
<email>45425365+Minty-Meeo@users.noreply.github.com</email>
</author>
<published>2023-06-17T13:09:14+00:00</published>
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</entry>
<entry>
<title>VideoCommon: Zero PortableVertexDeclarations on initialization</title>
<updated>2022-11-05T07:02:53+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
</author>
<published>2022-11-03T07:25:08+00:00</published>
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<content type='text'>
Fixes an issue where the default initializer wouldn't initialize padding, making for fun non-determinism
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<pre>
Fixes an issue where the default initializer wouldn't initialize padding, making for fun non-determinism
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoCommon: Use std::array in PortableVertexDeclaration</title>
<updated>2022-09-19T21:28:24+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
</author>
<published>2022-08-03T06:13:55+00:00</published>
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</entry>
<entry>
<title>Common/Hash: use zlib-ng for adler32. small cleanups.</title>
<updated>2022-08-01T17:07:27+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2022-07-22T15:52:26+00:00</published>
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</entry>
<entry>
<title>VideoCommon: Rename norm0/norm1/norm2 to normal/tangent/binormal</title>
<updated>2022-04-22T23:54:36+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2022-04-22T19:50:44+00:00</published>
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</content>
</entry>
<entry>
<title>Eliminate VarType for ComponentFormat</title>
<updated>2021-12-18T23:21:48+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2021-06-26T19:48:28+00:00</published>
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</entry>
<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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<content type='text'>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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<pre>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
</div>
</content>
</entry>
<entry>
<title>Reformat repo to clang-format 7.0 rules</title>
<updated>2019-05-06T18:48:04+00:00</updated>
<author>
<name>Techjar</name>
<email>tecknojar@gmail.com</email>
</author>
<published>2019-05-05T23:48:12+00:00</published>
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</entry>
<entry>
<title>Move most backend functionality to VideoCommon</title>
<updated>2019-02-19T06:57:54+00:00</updated>
<author>
<name>Stenzek</name>
<email>stenzek@gmail.com</email>
</author>
<published>2019-02-15T01:59:50+00:00</published>
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