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<title>dolphin/Source/Core/VideoCommon/OnScreenDisplay.cpp, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Improve usage of std::move and const references parameters</title>
<updated>2026-04-17T10:39:46+00:00</updated>
<author>
<name>Martino Fontana</name>
<email>tinozzo123@gmail.com</email>
</author>
<published>2026-04-06T09:37:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=95dec132030e72b74da6bc46966e4fe5e4e239c0'/>
<id>95dec132030e72b74da6bc46966e4fe5e4e239c0</id>
<content type='text'>
Accomplished using `run-clang-tidy` with `performance-move-const-arg,performance-unnecessary-value-param,modernize-pass-by-value`.

Changed arguments to const references, removed them where inappropriate (e.g. sink parameters). Same with std::move.

Manually reviewed each change to make sure that it makes sense, and do something more appropriate if possible.
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<pre>
Accomplished using `run-clang-tidy` with `performance-move-const-arg,performance-unnecessary-value-param,modernize-pass-by-value`.

Changed arguments to const references, removed them where inappropriate (e.g. sink parameters). Same with std::move.

Manually reviewed each change to make sure that it makes sense, and do something more appropriate if possible.
</pre>
</div>
</content>
</entry>
<entry>
<title>Externals / VideoCommon: update imgui to 1.91.7 and implot to v0.16; imgui changed types for ImTextureId, which was addressed by using an implicit cast</title>
<updated>2025-01-20T20:47:14+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2025-01-20T20:40:27+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=25c805be9989c0ce1bd671edcf4c775529f5fe42'/>
<id>25c805be9989c0ce1bd671edcf4c775529f5fe42</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Fix margins on icon-only messages</title>
<updated>2024-06-16T02:42:35+00:00</updated>
<author>
<name>LillyJadeKatrin</name>
<email>lilly.kitty.1988@gmail.com</email>
</author>
<published>2024-06-14T02:09:15+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=a79f4289722784452e0322cf46aa058bc4180d5f'/>
<id>a79f4289722784452e0322cf46aa058bc4180d5f</id>
<content type='text'>
Messages with an icon and no text (such as in the game start sequence) had an oversized margin due to ImGui adding padding for an empty string.
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<pre>
Messages with an icon and no text (such as in the game start sequence) had an oversized margin due to ImGui adding padding for an empty string.
</pre>
</div>
</content>
</entry>
<entry>
<title>OSD messages display horizontally</title>
<updated>2024-06-16T02:30:39+00:00</updated>
<author>
<name>LillyJadeKatrin</name>
<email>lilly.kitty.1988@gmail.com</email>
</author>
<published>2024-06-14T01:46:07+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=1b00b4e3d87e3cd3da90d35bf52741e50f66a3b0'/>
<id>1b00b4e3d87e3cd3da90d35bf52741e50f66a3b0</id>
<content type='text'>
OSD messages with an icon and text will display the text to the right of the icon instead of below it.
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<pre>
OSD messages with an icon and text will display the text to the right of the icon instead of below it.
</pre>
</div>
</content>
</entry>
<entry>
<title>Refactored Achievement Badges into Texture Layers</title>
<updated>2024-05-23T14:41:45+00:00</updated>
<author>
<name>LillyJadeKatrin</name>
<email>lilly.kitty.1988@gmail.com</email>
</author>
<published>2024-05-13T04:15:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=dc8f3f6eaea51d054be6007713959426763b611d'/>
<id>dc8f3f6eaea51d054be6007713959426763b611d</id>
<content type='text'>
Achievement badges/icons are refactored into the type CustomTextureData::ArraySlice::Level as that is the data type images loaded from the filesystem will be. This includes everything that uses the badges in the Qt UI and OnScreenDisplay, and similarly removes the OSD::Icon type because Level already contains that information.
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<pre>
Achievement badges/icons are refactored into the type CustomTextureData::ArraySlice::Level as that is the data type images loaded from the filesystem will be. This includes everything that uses the badges in the Qt UI and OnScreenDisplay, and similarly removes the OSD::Icon type because Level already contains that information.
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends</title>
<updated>2023-12-15T17:06:02+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2023-12-10T01:00:11+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=12dd15c8ddb587e2f76351b59e0097940061485b'/>
<id>12dd15c8ddb587e2f76351b59e0097940061485b</id>
<content type='text'>
Co-authored-by: TellowKrinkle &lt;tellowkrinkle@gmail.com&gt;
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Co-authored-by: TellowKrinkle &lt;tellowkrinkle@gmail.com&gt;
</pre>
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</content>
</entry>
<entry>
<title>VideoCommon: Add support for icons in OSD messages.</title>
<updated>2023-10-17T00:47:29+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2023-10-16T23:42:22+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=cb13ad7a5f27e0c11d10f06bc26a4c484f94e061'/>
<id>cb13ad7a5f27e0c11d10f06bc26a4c484f94e061</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Timer: protect usages of ms timers from rollover</title>
<updated>2022-08-03T05:24:06+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2022-07-18T18:48:20+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=fec61f89a3bce9bf857a15ed4789629624e66584'/>
<id>fec61f89a3bce9bf857a15ed4789629624e66584</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Common::Timer: use chrono::steady_clock internally</title>
<updated>2022-08-03T05:24:06+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2022-07-18T03:43:47+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=09089eeee0bf6022cc7681214e51546d134402ea'/>
<id>09089eeee0bf6022cc7681214e51546d134402ea</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=e149ad4f0a9874f354221a7fc76d8f1841e47808'/>
<id>e149ad4f0a9874f354221a7fc76d8f1841e47808</id>
<content type='text'>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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<pre>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
</div>
</content>
</entry>
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