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<title>dolphin/Source/Core/VideoCommon/OpcodeDecoding.cpp, branch release-prep-2503a</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>VideoCommon: Remove calls to GetPointer</title>
<updated>2024-04-09T19:08:57+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2024-04-07T09:13:25+00:00</published>
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<id>54773bc5d2c847bc4e070a8a647b97a9fc76bcb0</id>
<content type='text'>
This fourth part of my series of patches to get rid of unsafe uses of
GetPointer takes care of the "easy" cases in VideoCommon. Three uses of
GetPointer now remain in Dolphin: VertexLoaderManager, TextureInfo, and
the software renderer's TextureSampler.
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<pre>
This fourth part of my series of patches to get rid of unsafe uses of
GetPointer takes care of the "easy" cases in VideoCommon. Three uses of
GetPointer now remain in Dolphin: VertexLoaderManager, TextureInfo, and
the software renderer's TextureSampler.
</pre>
</div>
</content>
</entry>
<entry>
<title>FifoRecorder: Move instance to System.</title>
<updated>2024-01-12T14:06:06+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2024-01-12T12:35:47+00:00</published>
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<id>637fd4990914831ae164c2f410cf60fe4f0d28c4</id>
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</pre>
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</content>
</entry>
<entry>
<title>VideoCommon/CommandProcessor: Pass system instance through constructor</title>
<updated>2023-12-20T14:02:53+00:00</updated>
<author>
<name>Lioncache</name>
<email>mai.iam2048@gmail.com</email>
</author>
<published>2023-12-20T13:40:38+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=f97b2d472acdc8f69427f184fa8fc35a08f231e6'/>
<id>f97b2d472acdc8f69427f184fa8fc35a08f231e6</id>
<content type='text'>
Makes the use of the interface a little less noisy, especially given
how much of the interface depends on an instance being present.
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<pre>
Makes the use of the interface a little less noisy, especially given
how much of the interface depends on an instance being present.
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoCommon: move xf state management to its own class, so changes can be detected in places other than VertexShaderManager</title>
<updated>2023-11-26T22:27:26+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2023-11-25T22:23:54+00:00</published>
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<id>849a0c13b5fbfc31b38e2b2593b1213b8adfb9f4</id>
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<pre>
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</content>
</entry>
<entry>
<title>VideoCommon/CommandProcessor: Pass System to HandleUnknownOpcode().</title>
<updated>2023-04-05T18:09:32+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2023-03-28T20:07:50+00:00</published>
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<id>192d8b6e40567338a84ef7a98a92561e53e198aa</id>
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</entry>
<entry>
<title>VideoCommon: De-globalize VertexShaderManager class.</title>
<updated>2022-12-28T14:52:29+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2022-12-28T14:38:46+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=50625728e089c8868eb919244d4e6eafa4f4cf79'/>
<id>50625728e089c8868eb919244d4e6eafa4f4cf79</id>
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</pre>
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</content>
</entry>
<entry>
<title>VideoCommon/Fifo: Refactor to class, move to Core::System.</title>
<updated>2022-12-10T16:16:19+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2022-12-09T19:01:25+00:00</published>
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</entry>
<entry>
<title>HW/Memmap: Refactor Memory to class, move to Core::System.</title>
<updated>2022-12-03T12:27:02+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2022-12-02T19:07:30+00:00</published>
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<id>839db591d9daa388c1b6eb944a9f34a9aa41c871</id>
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<pre>
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</entry>
<entry>
<title>VideoCommon/CommandProcessor: Refactor to class, move to Core::System.</title>
<updated>2022-11-29T07:15:01+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2022-11-27T12:50:50+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=6941d2e7e67d68312278a934e6c47abc88074077'/>
<id>6941d2e7e67d68312278a934e6c47abc88074077</id>
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<pre>
</pre>
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</entry>
<entry>
<title>VertexLoader: Eliminate use of DataReader</title>
<updated>2022-11-23T01:17:11+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2022-11-23T00:54:05+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=0bcd3c79bb4bbd90fb1f8d02adb26198690709fb'/>
<id>0bcd3c79bb4bbd90fb1f8d02adb26198690709fb</id>
<content type='text'>
DataReader is generally jank - it has a start and end pointer, but the end pointer is generally not used, and all of the vertex loaders mostly bypassed it anyways.

Wrapper code (the vertex loaer test, as well as Fifo.cpp and OpcodeDecoding.cpp) still uses it, as does the software vertex loader (which is not a subclass of VertexLoader). These can probably be eliminated later.
</content>
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<pre>
DataReader is generally jank - it has a start and end pointer, but the end pointer is generally not used, and all of the vertex loaders mostly bypassed it anyways.

Wrapper code (the vertex loaer test, as well as Fifo.cpp and OpcodeDecoding.cpp) still uses it, as does the software vertex loader (which is not a subclass of VertexLoader). These can probably be eliminated later.
</pre>
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</content>
</entry>
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