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<title>dolphin/Source/Core/VideoCommon/OpcodeDecoding.h, branch 2503a</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>VideoCommon: force 32-byte alignment for display list address and size</title>
<updated>2024-08-18T04:00:38+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2024-08-13T23:09:51+00:00</published>
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<entry>
<title>VideoCommon: add message to XF load assert</title>
<updated>2023-12-12T22:35:02+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2023-12-11T15:59:40+00:00</published>
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<entry>
<title>OpcodeDecoding: Get vertex size from the loader</title>
<updated>2022-09-18T23:14:53+00:00</updated>
<author>
<name>Robin Kertels</name>
<email>robin.kertels@gmail.com</email>
</author>
<published>2022-09-17T12:19:13+00:00</published>
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<entry>
<title>VideoCommon: Move logging/seen check for unknown opcodes into CommandProcessor</title>
<updated>2022-01-23T06:04:15+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2022-01-23T06:02:20+00:00</published>
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That way, they're in the same place the panic alerts are generated.
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That way, they're in the same place the panic alerts are generated.
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<entry>
<title>OpcodeDecoding: Don't raise panic alerts for unknown opcodes 0x01-0x07</title>
<updated>2022-01-23T00:49:19+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2022-01-23T00:31:33+00:00</published>
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A pop-up is no longer generated for the Wiggler capsule in Mario Party 5 (https://bugs.dolphin-emu.org/issues/8104).
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A pop-up is no longer generated for the Wiggler capsule in Mario Party 5 (https://bugs.dolphin-emu.org/issues/8104).
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</entry>
<entry>
<title>Make all fmt::formatter constructors constexpr</title>
<updated>2022-01-13T19:11:08+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2022-01-13T01:28:17+00:00</published>
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<entry>
<title>Refactor OpcodeDecoding and FIFO analyzer to use callbacks</title>
<updated>2021-12-18T23:21:36+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2021-04-23T03:57:56+00:00</published>
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<entry>
<title>Convert OpcodeDecoder::Opcode and OpcodeDecoder::Primitive to enum class</title>
<updated>2021-12-18T20:51:56+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2021-04-30T21:57:12+00:00</published>
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<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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</content>
</entry>
<entry>
<title>VideoCommon/OpcodeDecoding: Move g_bRecordFifoData into namespace</title>
<updated>2019-12-05T14:13:03+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2019-12-05T13:11:52+00:00</published>
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Keeps the global localized with the code that it's primarily related to.

Now it's obvious from a glance what the global variable is affecting.
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Keeps the global localized with the code that it's primarily related to.

Now it's obvious from a glance what the global variable is affecting.
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