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<title>dolphin/Source/Core/VideoCommon/OpenCL.rules, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Remove all instances of OpenCL in the Dolphin Project. A brief history of OpenCL in Dolphin. OpenCL was originally added to the Dolphin codebase 1 month after it was released with OS X Snow Leopard in 2009. OpenCL was one of the largest group projects that Dolphin ever has had. The OpenCL texture decoder was originally aded with version 1.0 of the OpenCL spec; This version didn't have the capability of a OpenCL-OpenGL interop which would allow for uploading textures once and have it decoded directly to a OpenGL texure. This was to be worked out when the OpenCL 1.1 spec was released and allowed the interop. This work has never been done, and no one in the team is willing to work on it for various reasons. OpenCL has had the unreasonable expectation that it increases the performance of video games that require a large amount of EFB copies like NSMBW. In reality, enabling OpenCL just put the graphics card in a higher power mode which increased the game speed. This is due to the unfortunate effect of Dolphin tending to not push GPUs out of their lower frequency power savings modes. Thanks to everyone that had contributed to the OpenCL texture decoder.</title>
<updated>2013-12-11T21:15:55+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2013-12-11T21:15:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=eb3b933dd0c32c1db7e44a8292c3523927d9ef99'/>
<id>eb3b933dd0c32c1db7e44a8292c3523927d9ef99</id>
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<entry>
<title>Meta:</title>
<updated>2010-06-02T18:00:22+00:00</updated>
<author>
<name>Soren Jorvang</name>
<email>soren.jorvang@gmail.com</email>
</author>
<published>2010-06-02T18:00:22+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=664cea45c7593ad646dd06cca72ff5fd34efc32d'/>
<id>664cea45c7593ad646dd06cca72ff5fd34efc32d</id>
<content type='text'>
Using Unix tools to operate on a tree containing filename with spaces in them
is really annoying, so rename the handful of instances where there were spaces.

Host.cpp has never been used.

Games tend to lookup the following directories that we don't yet have anything
to put in, so prepopulate them in Data/User/Wii:

title/00010001
title/00010002
title/00010003
title/00010004
title/00010005
title/00010006
title/00010007
meta
shared2/title
 
Set eol-style native on a number of text files which didn't already have it.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5572 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Using Unix tools to operate on a tree containing filename with spaces in them
is really annoying, so rename the handful of instances where there were spaces.

Host.cpp has never been used.

Games tend to lookup the following directories that we don't yet have anything
to put in, so prepopulate them in Data/User/Wii:

title/00010001
title/00010002
title/00010003
title/00010004
title/00010005
title/00010006
title/00010007
meta
shared2/title
 
Set eol-style native on a number of text files which didn't already have it.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5572 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>update OpenCL.rules to work on paths that include spaces</title>
<updated>2009-10-21T01:00:27+00:00</updated>
<author>
<name>LPFaint99</name>
<email>lpfaint99@gmail.com</email>
</author>
<published>2009-10-21T01:00:27+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=767818bcb2a7fd3f1cb788eb720eafffab91a9fe'/>
<id>767818bcb2a7fd3f1cb788eb720eafffab91a9fe</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4443 8ced0084-cf51-0410-be5f-012b33b47a6e
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4443 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
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</content>
</entry>
<entry>
<title>OpenCL: Moved the OpenCL code from the compiled source to a separate file TextureDecoder.cl and added a .rules files to copy the updated version to the build directory.</title>
<updated>2009-10-20T00:55:07+00:00</updated>
<author>
<name>Orphis</name>
<email>orphiss@gmail.com</email>
</author>
<published>2009-10-20T00:55:07+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=094c73a080c18f0fc5d4ed01a136e3298f9b715d'/>
<id>094c73a080c18f0fc5d4ed01a136e3298f9b715d</id>
<content type='text'>
Fixed RGB5A3 decoding with alpha
New CMPR decoding, blocks with no alpha are great, still have to figure the problems with transparent blocks. Disabled for now.
Added a better error reporting to the base OpenCL functions

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4439 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
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<pre>
Fixed RGB5A3 decoding with alpha
New CMPR decoding, blocks with no alpha are great, still have to figure the problems with transparent blocks. Disabled for now.
Added a better error reporting to the base OpenCL functions

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4439 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
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</entry>
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