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<title>dolphin/Source/Core/VideoCommon/PixelEngine.cpp, branch release-prep-2603a</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>VideoCommon/PixelEngine: Generify lock guards</title>
<updated>2023-12-22T19:19:29+00:00</updated>
<author>
<name>Lioncache</name>
<email>mai.iam2048@gmail.com</email>
</author>
<published>2023-12-22T19:07:13+00:00</published>
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We don't need to specify the type of the mutex being passed in.
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We don't need to specify the type of the mutex being passed in.
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<entry>
<title>VideoCommon/PixelEngine: Remove global system accessor in UpdateInterrupts()</title>
<updated>2023-12-22T19:19:29+00:00</updated>
<author>
<name>Lioncache</name>
<email>mai.iam2048@gmail.com</email>
</author>
<published>2023-12-22T19:06:11+00:00</published>
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Now that the system instance is passed through, this is no longer necessary.
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Now that the system instance is passed through, this is no longer necessary.
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<entry>
<title>VideoCommon/PixelEngine: Passthrough system instance in constructor</title>
<updated>2023-12-22T19:19:26+00:00</updated>
<author>
<name>Lioncache</name>
<email>mai.iam2048@gmail.com</email>
</author>
<published>2023-12-22T18:54:24+00:00</published>
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Simplifies the interface in terms of usage
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Simplifies the interface in terms of usage
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</entry>
<entry>
<title>Move BoundingBox out of RenderBase</title>
<updated>2023-01-31T06:41:24+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2023-01-29T14:40:15+00:00</published>
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<id>99d3e489ea33fefd61715289959e852f69973117</id>
<content type='text'>
They were essentially just pass-though methods
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They were essentially just pass-though methods
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</entry>
<entry>
<title>HW/ProcessorInterface: Refactor to class, move to Core::System.</title>
<updated>2023-01-04T02:00:10+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2023-01-04T01:52:40+00:00</published>
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</entry>
<entry>
<title>VideoCommon: De-globalize PixelShaderManager class.</title>
<updated>2022-12-27T19:13:24+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2022-12-27T16:42:02+00:00</published>
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</entry>
<entry>
<title>VideoCommon/PixelEngine: Pass Core::System to methods.</title>
<updated>2022-12-11T20:57:30+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2022-12-10T16:10:14+00:00</published>
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<entry>
<title>VideoCommon/PixelEngine: Refactor to class, move to Core::System.</title>
<updated>2022-12-11T20:57:19+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2022-12-10T15:35:07+00:00</published>
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<entry>
<title>VideoCommon/Fifo: Refactor to class, move to Core::System.</title>
<updated>2022-12-10T16:16:19+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2022-12-09T19:01:25+00:00</published>
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</entry>
<entry>
<title>CoreTiming: Refactor to class.</title>
<updated>2022-11-27T02:47:12+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2022-11-26T08:29:46+00:00</published>
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