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<title>dolphin/Source/Core/VideoCommon/PixelEngine.cpp, branch stable</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Fix indeterminism in GPU thread mode.</title>
<updated>2015-06-06T06:14:06+00:00</updated>
<author>
<name>comex</name>
<email>comexk@gmail.com</email>
</author>
<published>2015-06-06T05:20:51+00:00</published>
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</entry>
<entry>
<title>CommandProcessor: Replace volatile usages with atomics</title>
<updated>2015-05-27T07:53:29+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-05-27T07:08:48+00:00</published>
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Also remove said variables from being globals.
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Also remove said variables from being globals.
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<entry>
<title>PixelEngine: Replace volatile usages with atomics</title>
<updated>2015-05-27T06:39:55+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-05-27T06:18:22+00:00</published>
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Also removes two unused volatile variables.
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Also removes two unused volatile variables.
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</entry>
<entry>
<title>Set copyright year to when a file was created</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-24T04:55:12+00:00</published>
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</entry>
<entry>
<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-17T23:08:10+00:00</published>
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</entry>
<entry>
<title>Fix dead link</title>
<updated>2015-05-01T19:42:50+00:00</updated>
<author>
<name>Ingve Skåra</name>
<email>ingve@outlook.com</email>
</author>
<published>2015-05-01T19:42:50+00:00</published>
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</entry>
<entry>
<title>Fifo: rewrite sync on idle skipping hack</title>
<updated>2015-04-06T10:35:35+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2015-03-05T20:14:46+00:00</published>
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Now it's done without a busy loop
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Now it's done without a busy loop
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</entry>
<entry>
<title>Clean up usage of ScheduleEvent_Threadsafe.</title>
<updated>2015-01-30T22:48:23+00:00</updated>
<author>
<name>magumagu</name>
<email>magumagu9@gmail.com</email>
</author>
<published>2015-01-30T22:48:23+00:00</published>
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<entry>
<title>OGL: implement bounding box support with ssbo</title>
<updated>2014-11-17T20:20:32+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2014-11-13T22:26:49+00:00</published>
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This implemention tries to be as accurate as the old SW implemention, but it will remove the dependcy of our vertexloader on videosw.
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This implemention tries to be as accurate as the old SW implemention, but it will remove the dependcy of our vertexloader on videosw.
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</content>
</entry>
<entry>
<title>Get buildbot to compile.</title>
<updated>2014-10-10T11:28:15+00:00</updated>
<author>
<name>crudelios</name>
<email>crudelios@gmail.com</email>
</author>
<published>2014-09-17T01:04:37+00:00</published>
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