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<title>dolphin/Source/Core/VideoCommon/PixelShaderGen.cpp, branch release-prep-2412</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<title>Merge pull request #12721 from iwubcode/custom_shader_alpha</title>
<updated>2024-06-12T01:13:24+00:00</updated>
<author>
<name>JMC47</name>
<email>JMC4789@gmail.com</email>
</author>
<published>2024-06-12T01:13:24+00:00</published>
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VideoCommon: allow custom shaders to set the alpha value</content>
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VideoCommon: allow custom shaders to set the alpha value</pre>
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<entry>
<title>Merge pull request #12537 from TellowKrinkle/MTLSubgroup</title>
<updated>2024-05-21T20:17:22+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2024-05-21T20:17:22+00:00</published>
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<id>5c2f73986a97a94a3f9f0eb5a9c77725e5e1c68e</id>
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VideoCommon: More specific subgroup op bugs</content>
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VideoCommon: More specific subgroup op bugs</pre>
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<title>VideoCommon: allow custom shaders to set the alpha value for use when blending is enabled</title>
<updated>2024-04-28T23:15:27+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2024-04-20T06:35:31+00:00</published>
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<entry>
<title>VideoCommon: Don't use indexed output for fbfetch</title>
<updated>2024-02-07T02:52:31+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
</author>
<published>2023-11-10T06:49:54+00:00</published>
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A nonzero index makes no sense, and Mesa doesn't like it when you supply an index
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A nonzero index makes no sense, and Mesa doesn't like it when you supply an index
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<entry>
<title>VideoBackends:Multiple: Split up BUG_BROKEN_SUBGROUP_OPS</title>
<updated>2024-01-29T05:20:39+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
</author>
<published>2023-05-18T00:28:27+00:00</published>
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<id>463269f704954d71ed4110fe4357f9249ac6ccab</id>
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We now use subgroup ops for more than just a minor performance optimization
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We now use subgroup ops for more than just a minor performance optimization
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<entry>
<title>VideoCommon: fix compilation error in pixel shaders when per-pixel lighting isn't set for custom shaders</title>
<updated>2024-01-24T03:50:42+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2024-01-23T03:46:55+00:00</published>
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<entry>
<title>VideoCommon: fix pixel shader compilation error that happens when uint output is defined</title>
<updated>2024-01-24T03:50:42+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2024-01-23T03:31:03+00:00</published>
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<entry>
<title>VideoCommon: prepare graphics mods for custom shader material data</title>
<updated>2023-12-12T23:56:26+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2023-12-12T23:56:26+00:00</published>
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<title>VideoCommon: add milliseconds elapsed time value to pixel shaders as a uniform to be able to support animation effects in custom shaders</title>
<updated>2023-08-20T23:53:27+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2023-01-07T18:30:29+00:00</published>
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<entry>
<title>VideoCommon: pixel shader gen changes needed to support custom pixel shaders in graphics mods</title>
<updated>2023-08-20T23:53:27+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2022-07-30T05:33:29+00:00</published>
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