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<title>dolphin/Source/Core/VideoCommon/PixelShaderManager.cpp, branch release-prep-2506a</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Make sure pixel shaders pick up Initial EFB Scale</title>
<updated>2023-02-09T05:36:20+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2023-01-31T09:40:43+00:00</published>
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<entry>
<title>Lint fixes</title>
<updated>2023-02-09T05:36:20+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2023-01-31T04:29:16+00:00</published>
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<title>Move xfb tracking and IR scaling out of RenderBase</title>
<updated>2023-02-09T05:36:20+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2023-01-31T04:26:46+00:00</published>
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<entry>
<title>VideoCommon/PixelShaderManager: Rename s_ variables.</title>
<updated>2022-12-27T19:20:27+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2022-12-27T19:20:27+00:00</published>
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<entry>
<title>VideoCommon: De-globalize PixelShaderManager class.</title>
<updated>2022-12-27T19:13:24+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2022-12-27T16:42:02+00:00</published>
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<entry>
<title>VideoCommon: Better driver bug handling</title>
<updated>2022-07-14T02:51:24+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
</author>
<published>2022-06-12T02:03:09+00:00</published>
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Adds a pass to process driver deficiencies between UID caching and use, allowing a full view of the whole pipeline, since some bugs/workarounds involve interactions between blend modes and the pixel shader
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Adds a pass to process driver deficiencies between UID caching and use, allowing a full view of the whole pipeline, since some bugs/workarounds involve interactions between blend modes and the pixel shader
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<entry>
<title>Common: Refactor PointerWrap</title>
<updated>2022-05-25T20:06:41+00:00</updated>
<author>
<name>Dentomologist</name>
<email>dentomologist@gmail.com</email>
</author>
<published>2022-05-18T05:29:05+00:00</published>
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<entry>
<title>ConstantManager: Add logic ops to PixelShaderConstants</title>
<updated>2021-11-24T22:52:26+00:00</updated>
<author>
<name>OatmealDome</name>
<email>julian@oatmealdome.me</email>
</author>
<published>2021-08-03T03:39:34+00:00</published>
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<entry>
<title>VideoCommon: Expose SamplerState to shaders</title>
<updated>2021-11-18T04:04:34+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2021-08-09T04:11:50+00:00</published>
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The benefit to exposing this over the raw BP state is that adjustments Dolphin makes, such as LOD biases from arbitrary mipmap detection, will work properly.
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The benefit to exposing this over the raw BP state is that adjustments Dolphin makes, such as LOD biases from arbitrary mipmap detection, will work properly.
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<entry>
<title>VideoCommon: Provide raw texdims to shaders</title>
<updated>2021-11-18T04:04:34+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2021-07-24T22:58:55+00:00</published>
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