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<title>dolphin/Source/Core/VideoCommon/PostProcessing.cpp, branch 2603</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<title>Clean includes</title>
<updated>2026-01-24T15:50:10+00:00</updated>
<author>
<name>Sintendo</name>
<email>3380580+Sintendo@users.noreply.github.com</email>
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<published>2025-12-24T09:14:24+00:00</published>
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<title>Common/FileSearch: Refactor DoFileSearch</title>
<updated>2026-01-24T15:50:10+00:00</updated>
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<name>Sintendo</name>
<email>3380580+Sintendo@users.noreply.github.com</email>
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<published>2025-12-24T09:14:02+00:00</published>
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<title>Fix various typos and spelling mistakes</title>
<updated>2026-01-17T19:11:38+00:00</updated>
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<name>Sintendo</name>
<email>3380580+Sintendo@users.noreply.github.com</email>
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<published>2026-01-17T18:02:37+00:00</published>
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<title>VideoBackends / VideoCommon: add support for specifying include files in shader code</title>
<updated>2025-10-27T03:47:23+00:00</updated>
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<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2025-09-27T05:24:05+00:00</published>
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<entry>
<title>VideoCommon: Move backend_info out of VideoConfig struct.</title>
<updated>2025-03-09T07:42:45+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-03-07T20:43:39+00:00</published>
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<entry>
<title>Core/VideoCommon: Fix some weird (!eof) logic.</title>
<updated>2024-12-31T02:13:59+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2024-11-07T22:52:39+00:00</published>
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<title>PostProcessing: Don't potentially leak memory in BlitFromTexture()</title>
<updated>2024-01-23T18:34:40+00:00</updated>
<author>
<name>Lioncash</name>
<email>mai.iam2048@gmail.com</email>
</author>
<published>2024-01-23T18:29:26+00:00</published>
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All release() does is relinquish the pointer, rather than free the
memory associated with it.
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All release() does is relinquish the pointer, rather than free the
memory associated with it.
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<title>PostProcessing: Remove unnecessary get() calls in BlitFromTexture()</title>
<updated>2024-01-23T18:34:16+00:00</updated>
<author>
<name>Lioncash</name>
<email>mai.iam2048@gmail.com</email>
</author>
<published>2024-01-23T18:34:13+00:00</published>
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We can just use operator-&gt; instead.
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We can just use operator-&gt; instead.
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<entry>
<title>VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends</title>
<updated>2023-12-15T17:06:02+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2023-12-10T01:00:11+00:00</published>
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Co-authored-by: TellowKrinkle &lt;tellowkrinkle@gmail.com&gt;
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Co-authored-by: TellowKrinkle &lt;tellowkrinkle@gmail.com&gt;
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<entry>
<title>PostProcessing: Mark helper functions as static</title>
<updated>2023-12-11T22:07:59+00:00</updated>
<author>
<name>Lioncash</name>
<email>mai.iam2048@gmail.com</email>
</author>
<published>2023-12-11T22:07:56+00:00</published>
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These didn't have any prototypes and were generating
-Wmissing-declaration warnings.
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These didn't have any prototypes and were generating
-Wmissing-declaration warnings.
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