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<title>dolphin/Source/Core/VideoCommon/PostProcessing.h, branch stable</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<title>Pass strings by const reference where possible</title>
<updated>2015-05-29T00:54:55+00:00</updated>
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<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
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<published>2015-05-29T00:28:48+00:00</published>
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<title>Set copyright year to when a file was created</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
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<published>2015-05-24T04:55:12+00:00</published>
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<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
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<published>2015-05-17T23:08:10+00:00</published>
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<entry>
<title>PostProcessing: Add layered stereoscopy support.</title>
<updated>2014-11-23T13:23:41+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-10-22T11:02:28+00:00</published>
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<entry>
<title>OGL: force enable postprocessing</title>
<updated>2014-10-22T22:21:52+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2014-10-18T07:32:24+00:00</published>
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<entry>
<title>Revert "Catch broken configurations inside of the Post Processing shaders."</title>
<updated>2014-08-25T12:33:41+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2014-08-25T12:33:41+00:00</published>
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<title>Catch broken configurations inside of the Post Processing shaders.</title>
<updated>2014-08-18T04:59:21+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2014-08-18T03:57:39+00:00</published>
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This catches most instances of configuration failures that can happen in a post processing shader.
Gives a user a helpful error message that lets them know what they have failed to set up correctly
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This catches most instances of configuration failures that can happen in a post processing shader.
Gives a user a helpful error message that lets them know what they have failed to set up correctly
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<entry>
<title>Add the VideoCommon PostProcessing class.</title>
<updated>2014-08-13T06:05:10+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2014-07-29T16:47:56+00:00</published>
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This class loads all the common PP shader configuration options and passes those options through to a inherited class that OpenGL or D3D will have.
Makes it so all the common code for PP shaders is in VideoCommon instead of duplicating the code across each backend.
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This class loads all the common PP shader configuration options and passes those options through to a inherited class that OpenGL or D3D will have.
Makes it so all the common code for PP shaders is in VideoCommon instead of duplicating the code across each backend.
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