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<title>dolphin/Source/Core/VideoCommon/Present.cpp, branch release-prep-2503a</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>VideoBackends:Vulkan: Don't try to present if swapchain acquire failed</title>
<updated>2024-10-03T00:22:16+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
</author>
<published>2024-09-30T23:29:38+00:00</published>
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<entry>
<title>Graphics: Adapt aspect ratio when SBS/TAB 3D is used</title>
<updated>2024-08-21T21:11:43+00:00</updated>
<author>
<name>Bryan Jacobs</name>
<email>b@q3q.us</email>
</author>
<published>2024-08-15T07:20:00+00:00</published>
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Adds support for choosing to present the full resolution
independently to each eye when using side-by-side or
top-and-bottom 3D.
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Adds support for choosing to present the full resolution
independently to each eye when using side-by-side or
top-and-bottom 3D.
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</entry>
<entry>
<title>Merge pull request #12698 from iwubcode/xfb_copy_hash_in_present</title>
<updated>2024-04-18T15:11:49+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2024-04-18T15:11:49+00:00</published>
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VideoCommon: add xfbs hashes to present info if available</content>
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VideoCommon: add xfbs hashes to present info if available</pre>
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<entry>
<title>VideoConfig: Adjust FrameDumpResolutionType enum class to style guidelines</title>
<updated>2024-04-13T01:21:39+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2024-04-13T01:20:06+00:00</published>
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<entry>
<title>VideoCommon: add xfb hash values (if available) to present information</title>
<updated>2024-04-09T23:59:33+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2024-04-09T23:59:33+00:00</published>
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<entry>
<title>Video: remove enforced resolution least common multiple of 4 when dumping screenshots and not videos (only videos encoders have this limit).</title>
<updated>2024-04-08T19:54:45+00:00</updated>
<author>
<name>Filoppi</name>
<email>filippotarpini@hotmail.it</email>
</author>
<published>2024-03-03T13:10:23+00:00</published>
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NOTE: this will likely trigger FIFOCI differences.
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NOTE: this will likely trigger FIFOCI differences.
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</entry>
<entry>
<title>Video: split frame dumping settings into 3 resolution dumping modes</title>
<updated>2024-04-08T19:54:45+00:00</updated>
<author>
<name>Filoppi</name>
<email>filippotarpini@hotmail.it</email>
</author>
<published>2024-02-22T00:11:31+00:00</published>
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also polish aspect ratio related code for clarity
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also polish aspect ratio related code for clarity
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</entry>
<entry>
<title>Video: move all padding added for frame dumping to a single function,</title>
<updated>2024-04-03T10:32:01+00:00</updated>
<author>
<name>Filoppi</name>
<email>filippotarpini@hotmail.it</email>
</author>
<published>2024-02-23T02:09:49+00:00</published>
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which also avoids the output window from being resized randomly to be a multiple of 4
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which also avoids the output window from being resized randomly to be a multiple of 4
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</entry>
<entry>
<title>Video: Change the frame dumper to actually use the raw emulation output resolution, avoiding any scaling if possible.</title>
<updated>2024-04-03T10:32:01+00:00</updated>
<author>
<name>Filoppi</name>
<email>filippotarpini@hotmail.it</email>
</author>
<published>2023-12-17T22:52:31+00:00</published>
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<content type='text'>
This should make comparisons much more reliable as pixels wouldn't be smushed together or stretched.
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This should make comparisons much more reliable as pixels wouldn't be smushed together or stretched.
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</entry>
<entry>
<title>Add custom relative and raw (squared pixels) aspect ratio modes</title>
<updated>2024-02-29T19:11:19+00:00</updated>
<author>
<name>Filoppi</name>
<email>filippotarpini@hotmail.it</email>
</author>
<published>2023-12-18T00:37:19+00:00</published>
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