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<title>dolphin/Source/Core/VideoCommon/RenderBase.cpp, branch 5.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Make integral auto IR(multiple of 640x528) work as expected</title>
<updated>2016-04-26T21:25:38+00:00</updated>
<author>
<name>mimimi085181</name>
<email>mimimi085181@gmail.com</email>
</author>
<published>2016-04-26T21:25:38+00:00</published>
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<id>8c34463f14a624a7dd15cf322abd20a4e64cb404</id>
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Right now, it's possible that x and y are scaled differently, if efb and xfb size are not the same.
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<pre>
Right now, it's possible that x and y are scaled differently, if efb and xfb size are not the same.
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoCommon: Header cleanup</title>
<updated>2016-01-18T01:11:45+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2016-01-17T21:54:31+00:00</published>
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<id>d9fec92628231526b47e19cd09b68572eb06e44f</id>
<content type='text'>
Also remedies places where the video backends and core rely on things
being indirectly included.
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<pre>
Also remedies places where the video backends and core rely on things
being indirectly included.
</pre>
</div>
</content>
</entry>
<entry>
<title>[Android] Add support for rotation and minimizing the application</title>
<updated>2016-01-10T19:00:32+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2016-01-10T18:31:49+00:00</published>
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</pre>
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</content>
</entry>
<entry>
<title>Merge pull request #3472 from phire/TVs_dont_have_pixels</title>
<updated>2016-01-09T03:27:16+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2016-01-09T03:27:16+00:00</published>
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<id>39971ec03958dce195c43b285c97579736acaee8</id>
<content type='text'>
Rework the aspect ratio calculation (Fixes 240p mode)</content>
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Rework the aspect ratio calculation (Fixes 240p mode)</pre>
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</content>
</entry>
<entry>
<title>Merge pull request #3451 from RisingFog/libav</title>
<updated>2016-01-09T00:01:05+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2016-01-09T00:01:05+00:00</published>
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<id>bf1c53a6e8f18d45682af7a16d17b1173536254b</id>
<content type='text'>
Use ffmpeg for Windows Video Dumping instead of VFW</content>
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<pre>
Use ffmpeg for Windows Video Dumping instead of VFW</pre>
</div>
</content>
</entry>
<entry>
<title>Normalize aspect ratio calculations to 4:3</title>
<updated>2016-01-08T00:31:48+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2016-01-08T00:31:48+00:00</published>
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<id>9c0dae47cad1923fbc6abfc2aa5ba0969828b64d</id>
<content type='text'>
Video Interface simply isn't aware about widescreen.
Instead, the render class can multiply by 1.3333333 to get
the 16:9 aspect ratio.
</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Video Interface simply isn't aware about widescreen.
Instead, the render class can multiply by 1.3333333 to get
the 16:9 aspect ratio.
</pre>
</div>
</content>
</entry>
<entry>
<title>Use ffmpeg for Windows Video Dumping instead of VFW</title>
<updated>2016-01-07T23:37:58+00:00</updated>
<author>
<name>Chris Burgener</name>
<email>christhecoolist@gmail.com</email>
</author>
<published>2016-01-02T18:07:08+00:00</published>
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<id>c34fb3edf033197e6469b0b7892389402be1c9a2</id>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
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</content>
</entry>
<entry>
<title>Throttler: Rename "framelimiter" to "emulation speed".</title>
<updated>2016-01-05T22:39:05+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2015-12-15T23:10:47+00:00</published>
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<id>3ff4ec275ae931dfc946cdb09825efa7b9e60d18</id>
<content type='text'>
We don't throttle by frames, we throttle by coretiming speed.
So looking up VI for calculating the speed was just very wrong.
The new ini option is a float, 1.0f for fullspeed.
In the GUI, percentual values are used.
</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
We don't throttle by frames, we throttle by coretiming speed.
So looking up VI for calculating the speed was just very wrong.
The new ini option is a float, 1.0f for fullspeed.
In the GUI, percentual values are used.
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoBackend: Get rid of a boolean global</title>
<updated>2016-01-02T23:03:28+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2016-01-02T20:01:12+00:00</published>
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<id>01f99a04a2af61d70fc2a5eed14b2a0bf3c05696</id>
<content type='text'>
Also gets rid of global headers
</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Also gets rid of global headers
</pre>
</div>
</content>
</entry>
<entry>
<title>Merge pull request #3361 from stenzek/d3d-vectored-efb-pokes</title>
<updated>2015-12-30T14:27:24+00:00</updated>
<author>
<name>Markus Wick</name>
<email>degasus@users.noreply.github.com</email>
</author>
<published>2015-12-30T14:27:24+00:00</published>
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<id>330329254cca72a173ab52bdee41a231371c9c50</id>
<content type='text'>
D3D: Implement vectored efb pokes</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
D3D: Implement vectored efb pokes</pre>
</div>
</content>
</entry>
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