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<title>dolphin/Source/Core/VideoCommon/Resources, branch 2603a</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<title>c++23: Replace Common::ToUnderlying with std::to_underlying</title>
<updated>2026-01-09T22:49:10+00:00</updated>
<author>
<name>Joshua Vandaële</name>
<email>joshua@vandaele.software</email>
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<published>2026-01-09T22:49:10+00:00</published>
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Requires at least GCC 11, Clang 13, MSVC 19.30 (VS2022 17.0), or AppleClang 13.1.6 (XCode 13.3).
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Requires at least GCC 11, Clang 13, MSVC 19.30 (VS2022 17.0), or AppleClang 13.1.6 (XCode 13.3).
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<title>Merge pull request #14228 from iwubcode/clear_compiler_work_resource_mgr</title>
<updated>2025-12-27T19:09:21+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2025-12-27T19:09:21+00:00</published>
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VideoCommon: clear all compiler work when resource manager shuts down</content>
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VideoCommon: clear all compiler work when resource manager shuts down</pre>
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<title>VideoCommon: Fix ShaderResource init order warning</title>
<updated>2025-12-26T22:15:17+00:00</updated>
<author>
<name>Sintendo</name>
<email>3380580+Sintendo@users.noreply.github.com</email>
</author>
<published>2025-12-26T22:15:17+00:00</published>
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<title>VideoCommon: clear all compiler work when resource manager shuts down</title>
<updated>2025-12-24T07:51:55+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2025-12-24T07:51:55+00:00</published>
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<title>VideoCommon: move resource state processing to the resource base class</title>
<updated>2025-11-23T17:08:50+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2025-11-09T01:16:48+00:00</published>
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<title>VideoCommon: update resource manager with a material/shader/and texture(+sampler) resource to show the complexities that warrant the resource manager system</title>
<updated>2025-11-23T17:08:50+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2025-11-02T21:14:14+00:00</published>
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<title>VideoCommon: add some helper functions for resource logic that generates invalid textures for when a texture isn't provided for a custom asset</title>
<updated>2025-11-23T17:04:24+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2025-11-02T20:54:53+00:00</published>
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<title>VideoCommon: add a texture pool for resource management</title>
<updated>2025-11-23T17:04:24+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2025-11-02T20:39:33+00:00</published>
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<title>VideoCommon: separate the concept of a 'resource' from an 'asset'.  A resource is potentially multiple assets that are chained together but represent one type of data to the rest of the system.  An example is a 'material'.  A 'material' is a collection of textures, a custom shader, and some metadata that all comes together to form what the concept of the material is.  There will be a 'material' resource.  For now, start small by introducing the interface and change our texture loading which used assets from the old resource manager, to an actual resource.</title>
<updated>2025-11-23T17:04:24+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2025-10-29T06:21:30+00:00</published>
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