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<title>dolphin/Source/Core/VideoCommon/Resources, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Improve usage of std::move and const references parameters</title>
<updated>2026-04-17T10:39:46+00:00</updated>
<author>
<name>Martino Fontana</name>
<email>tinozzo123@gmail.com</email>
</author>
<published>2026-04-06T09:37:26+00:00</published>
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Accomplished using `run-clang-tidy` with `performance-move-const-arg,performance-unnecessary-value-param,modernize-pass-by-value`.

Changed arguments to const references, removed them where inappropriate (e.g. sink parameters). Same with std::move.

Manually reviewed each change to make sure that it makes sense, and do something more appropriate if possible.
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Accomplished using `run-clang-tidy` with `performance-move-const-arg,performance-unnecessary-value-param,modernize-pass-by-value`.

Changed arguments to const references, removed them where inappropriate (e.g. sink parameters). Same with std::move.

Manually reviewed each change to make sure that it makes sense, and do something more appropriate if possible.
</pre>
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</content>
</entry>
<entry>
<title>VideoCommon: enhance 'CustomResourceManager' for post processing</title>
<updated>2026-03-27T01:13:16+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2025-11-18T00:32:47+00:00</published>
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This expands the interface of 'CustomResourceManager' to get a Material for post processing a frame buffer (currently EFB).  The flow is similar to the normal draw material but distinguishes itself by not needing a UID.  The full shader is much simpler than the draw shader and is currently put inline with the shader resource.
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This expands the interface of 'CustomResourceManager' to get a Material for post processing a frame buffer (currently EFB).  The flow is similar to the normal draw material but distinguishes itself by not needing a UID.  The full shader is much simpler than the draw shader and is currently put inline with the shader resource.
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</entry>
<entry>
<title>c++23: Replace Common::ToUnderlying with std::to_underlying</title>
<updated>2026-01-09T22:49:10+00:00</updated>
<author>
<name>Joshua Vandaële</name>
<email>joshua@vandaele.software</email>
</author>
<published>2026-01-09T22:49:10+00:00</published>
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<id>55f0715ad4edf4485bc7b35e49fbd883ce760e47</id>
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Requires at least GCC 11, Clang 13, MSVC 19.30 (VS2022 17.0), or AppleClang 13.1.6 (XCode 13.3).
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Requires at least GCC 11, Clang 13, MSVC 19.30 (VS2022 17.0), or AppleClang 13.1.6 (XCode 13.3).
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</content>
</entry>
<entry>
<title>Merge pull request #14228 from iwubcode/clear_compiler_work_resource_mgr</title>
<updated>2025-12-27T19:09:21+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2025-12-27T19:09:21+00:00</published>
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<id>aa1605e95a36e6d8b1a710fcd5f65daad88b884c</id>
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VideoCommon: clear all compiler work when resource manager shuts down</content>
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VideoCommon: clear all compiler work when resource manager shuts down</pre>
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</entry>
<entry>
<title>VideoCommon: Fix ShaderResource init order warning</title>
<updated>2025-12-26T22:15:17+00:00</updated>
<author>
<name>Sintendo</name>
<email>3380580+Sintendo@users.noreply.github.com</email>
</author>
<published>2025-12-26T22:15:17+00:00</published>
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<entry>
<title>VideoCommon: clear all compiler work when resource manager shuts down</title>
<updated>2025-12-24T07:51:55+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2025-12-24T07:51:55+00:00</published>
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</pre>
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<entry>
<title>VideoCommon: move resource state processing to the resource base class</title>
<updated>2025-11-23T17:08:50+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2025-11-09T01:16:48+00:00</published>
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<id>c97a947f678bc33735b7267dff46848442dab332</id>
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</pre>
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<entry>
<title>VideoCommon: update resource manager with a material/shader/and texture(+sampler) resource to show the complexities that warrant the resource manager system</title>
<updated>2025-11-23T17:08:50+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2025-11-02T21:14:14+00:00</published>
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</pre>
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<entry>
<title>VideoCommon: add some helper functions for resource logic that generates invalid textures for when a texture isn't provided for a custom asset</title>
<updated>2025-11-23T17:04:24+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2025-11-02T20:54:53+00:00</published>
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<entry>
<title>VideoCommon: add a texture pool for resource management</title>
<updated>2025-11-23T17:04:24+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2025-11-02T20:39:33+00:00</published>
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