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<title>dolphin/Source/Core/VideoCommon/ShaderCache.cpp, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Improve usage of std::move and const references parameters</title>
<updated>2026-04-17T10:39:46+00:00</updated>
<author>
<name>Martino Fontana</name>
<email>tinozzo123@gmail.com</email>
</author>
<published>2026-04-06T09:37:26+00:00</published>
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<id>95dec132030e72b74da6bc46966e4fe5e4e239c0</id>
<content type='text'>
Accomplished using `run-clang-tidy` with `performance-move-const-arg,performance-unnecessary-value-param,modernize-pass-by-value`.

Changed arguments to const references, removed them where inappropriate (e.g. sink parameters). Same with std::move.

Manually reviewed each change to make sure that it makes sense, and do something more appropriate if possible.
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<pre>
Accomplished using `run-clang-tidy` with `performance-move-const-arg,performance-unnecessary-value-param,modernize-pass-by-value`.

Changed arguments to const references, removed them where inappropriate (e.g. sink parameters). Same with std::move.

Manually reviewed each change to make sure that it makes sense, and do something more appropriate if possible.
</pre>
</div>
</content>
</entry>
<entry>
<title>Merge pull request #14043 from iwubcode/custom_resource</title>
<updated>2025-12-22T22:08:02+00:00</updated>
<author>
<name>JMC47</name>
<email>JMC4789@gmail.com</email>
</author>
<published>2025-12-22T22:08:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=0a3aac6d85d1e276755e4f1a4215eef567c1c85c'/>
<id>0a3aac6d85d1e276755e4f1a4215eef567c1c85c</id>
<content type='text'>
VideoCommon: separate the concept of a 'resource' from an 'asset', add Material/Shader loading</content>
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<pre>
VideoCommon: separate the concept of a 'resource' from an 'asset', add Material/Shader loading</pre>
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</content>
</entry>
<entry>
<title>VideoCommon: move ApplyDriverBugs for the normal pipeline out into a utility function, add a way to hash the pipeline (using the vertex declaration instead of the native vertex format)</title>
<updated>2025-11-23T17:04:24+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2025-11-02T20:47:32+00:00</published>
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<id>8016e2cfbd9b6cc5d9e59cb95c35c9ef1259044b</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>VideoCommon: add method to async shader compiler to clear pending/completed work (used on shutdown), this will in turn clear up any resources that the worker items may have held onto</title>
<updated>2025-11-21T07:17:45+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2025-11-21T04:12:09+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=75c66e35c68a791ab5415b1a120cc07321ad2e79'/>
<id>75c66e35c68a791ab5415b1a120cc07321ad2e79</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Common: Remove the string parameters from the HookableEvent interface.</title>
<updated>2025-11-07T04:34:40+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-11-07T04:08:27+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=da6c65bf3b83fa1cfe5da5dc5e43ec49b2786b52'/>
<id>da6c65bf3b83fa1cfe5da5dc5e43ec49b2786b52</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Common: Make HookableEvent use non-static data.</title>
<updated>2025-11-02T23:30:43+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-05-03T07:48:44+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=f289b06e0db8bba6a3491d6e3cf0c2dd1b7a29fa'/>
<id>f289b06e0db8bba6a3491d6e3cf0c2dd1b7a29fa</id>
<content type='text'>
Co-authored-by: Dentomologist &lt;dentomologist@gmail.com&gt;
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<pre>
Co-authored-by: Dentomologist &lt;dentomologist@gmail.com&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoBackends / VideoCommon: add support for specifying include files in shader code</title>
<updated>2025-10-27T03:47:23+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2025-09-27T05:24:05+00:00</published>
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<id>96fe6a157549761c37dd65e28f76938b4934a997</id>
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<pre>
</pre>
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</entry>
<entry>
<title>VideoBackends / VideoCommon: rename member variables in RenderState to be consistent</title>
<updated>2025-08-23T18:50:22+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2025-08-23T18:35:05+00:00</published>
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<id>14459bcc1b8d58bedfd68b6f15ab160a284c821e</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Avoid map/set double lookups</title>
<updated>2025-07-08T04:53:42+00:00</updated>
<author>
<name>Sintendo</name>
<email>3380580+Sintendo@users.noreply.github.com</email>
</author>
<published>2025-07-06T06:41:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=f2392e4048ce977bad2227d08f3a042526f7c4da'/>
<id>f2392e4048ce977bad2227d08f3a042526f7c4da</id>
<content type='text'>
Fix some common anti-patterns with these data structures.

- You can dereference the iterator returned by `find` to access the
  underlying value directly, without an extra `operator[]`/`at`.
- Rather than checking for an element before insertion/deletion, you can
  just do the operation and if needed check the return value to
  determine if the insertion/deletion succeeded.
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<pre>
Fix some common anti-patterns with these data structures.

- You can dereference the iterator returned by `find` to access the
  underlying value directly, without an extra `operator[]`/`at`.
- Rather than checking for an element before insertion/deletion, you can
  just do the operation and if needed check the return value to
  determine if the insertion/deletion succeeded.
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoCommon: move vertex shader gen logic to a 'process_vertex()' function, to eventually allow for custom shaders to override vertex logic</title>
<updated>2025-05-24T06:27:58+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2025-05-18T00:45:58+00:00</published>
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<id>b23dddea4e57bb7135f75195534271c985d9b2c8</id>
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<pre>
</pre>
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</entry>
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