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<title>dolphin/Source/Core/VideoCommon/ShaderGenCommon.h, branch stable</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Set copyright year to when a file was created</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-24T04:55:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=30ebb2459eb97ba544547183854775df8460b475'/>
<id>30ebb2459eb97ba544547183854775df8460b475</id>
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</pre>
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</entry>
<entry>
<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-17T23:08:10+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=cefcb0ace9d363b3679b4e93bcc9ec05f1e5f4f8'/>
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<pre>
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</entry>
<entry>
<title>Formatting/Whitespace Cleanup</title>
<updated>2015-02-25T15:48:21+00:00</updated>
<author>
<name>Stevoisiak</name>
<email>Stevoisiak@gmail.com</email>
</author>
<published>2015-02-15T19:43:31+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=93b16a4a2d5f3e6d467d1315c461aff12852b26c'/>
<id>93b16a4a2d5f3e6d467d1315c461aff12852b26c</id>
<content type='text'>
Various fixes to formatting and whitespace
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Various fixes to formatting and whitespace
</pre>
</div>
</content>
</entry>
<entry>
<title>Make zfreeze use screenspace coordinates independant of IR.</title>
<updated>2015-01-22T14:32:31+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2015-01-02T17:06:56+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=88c7afd315d06c27e459a8352f753cdeca5a1fe5'/>
<id>88c7afd315d06c27e459a8352f753cdeca5a1fe5</id>
<content type='text'>
OpenGL requires the y coordinates to be flipped.

Also refactored PixelGen code to remove duplicate code.
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OpenGL requires the y coordinates to be flipped.

Also refactored PixelGen code to remove duplicate code.
</pre>
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</content>
</entry>
<entry>
<title>Initial port of zfreeze branch (3.5-1729)</title>
<updated>2015-01-22T14:31:54+00:00</updated>
<author>
<name>NanoByte011</name>
<email>nanobyte011@hotmail.com</email>
</author>
<published>2014-12-25T07:34:22+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=937844b9e339d1f6b819e90eeb9bde65f45e833f'/>
<id>937844b9e339d1f6b819e90eeb9bde65f45e833f</id>
<content type='text'>
Initial port of original zfreeze branch (3.5-1729) by neobrain into
most recent build of Dolphin.

Makes Rogue Squadron 2 very playable at full speed thanks to recent core
speedups made to Dolphin. Works on DirectX Video plugin only for now.

Enjoy!  and Merry Xmas!!
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<pre>
Initial port of original zfreeze branch (3.5-1729) by neobrain into
most recent build of Dolphin.

Makes Rogue Squadron 2 very playable at full speed thanks to recent core
speedups made to Dolphin. Works on DirectX Video plugin only for now.

Enjoy!  and Merry Xmas!!
</pre>
</div>
</content>
</entry>
<entry>
<title>Move worldpos into it's own varying.</title>
<updated>2015-01-02T20:23:09+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2015-01-02T12:44:04+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=1b771deb56ff0c7add39c7c93eeb322f3e384435'/>
<id>1b771deb56ff0c7add39c7c93eeb322f3e384435</id>
<content type='text'>
Previously it was packed into spare slots in clippos.xy and normal.w,
but it's ugly and more importantly it's causing bugs.

This was discovered during the debugging of a zfreeze branch, which
expected clippos.xy to be xy position coordinates in clipspace (as
the name suggested).

Turns out the stereoscopy shader had also run into this trap, modifying
clippos.x (introducing errors with per-pixel lighting).

This commit has been moved outside of the zfreeze PR for fast merging.
</content>
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<pre>
Previously it was packed into spare slots in clippos.xy and normal.w,
but it's ugly and more importantly it's causing bugs.

This was discovered during the debugging of a zfreeze branch, which
expected clippos.xy to be xy position coordinates in clipspace (as
the name suggested).

Turns out the stereoscopy shader had also run into this trap, modifying
clippos.x (introducing errors with per-pixel lighting).

This commit has been moved outside of the zfreeze PR for fast merging.
</pre>
</div>
</content>
</entry>
<entry>
<title>VideoCommon: Don't pass structs between shaders, use the interface blocks instead.</title>
<updated>2014-12-28T22:28:00+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-12-21T11:52:14+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=7eb353b3bd05d7a24362c58ac61dcc40a04c3deb'/>
<id>7eb353b3bd05d7a24362c58ac61dcc40a04c3deb</id>
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</entry>
<entry>
<title>GeometryShaderGen: Pack uniforms more tightly.</title>
<updated>2014-12-17T23:36:40+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-12-15T23:21:07+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=0ac710339100dc6dc2f1f4c094b372846decdce5'/>
<id>0ac710339100dc6dc2f1f4c094b372846decdce5</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>GeometryShaderManager: Upload Line/Point width constants.</title>
<updated>2014-12-15T21:47:35+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-12-14T20:44:33+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=332ba4b2100ec4dcda4b2e83eb5b0e2d21e6abc4'/>
<id>332ba4b2100ec4dcda4b2e83eb5b0e2d21e6abc4</id>
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<pre>
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</entry>
<entry>
<title>VideoCommon: Add a separate constants buffer for the geometry shader.</title>
<updated>2014-12-14T20:23:13+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-12-14T20:23:13+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=b406e4e1f2c696ba5f6bec04ea2e6a8cc03a02d1'/>
<id>b406e4e1f2c696ba5f6bec04ea2e6a8cc03a02d1</id>
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