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<title>dolphin/Source/Core/VideoCommon/Spirv.cpp, branch release-prep-2512</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Merge pull request #13975 from iwubcode/shader_includes</title>
<updated>2025-11-02T18:17:28+00:00</updated>
<author>
<name>JMC47</name>
<email>JMC4789@gmail.com</email>
</author>
<published>2025-11-02T18:17:28+00:00</published>
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<id>1d9c743ef793d88b53d31bb31079435c9a2b8e5f</id>
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VideoBackends / VideoCommon: add support for specifying include files in shader code</content>
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VideoBackends / VideoCommon: add support for specifying include files in shader code</pre>
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<entry>
<title>VideoBackends / VideoCommon: add support for specifying include files in shader code</title>
<updated>2025-10-27T03:47:23+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2025-09-27T05:24:05+00:00</published>
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<entry>
<title>Externals: Update glslang to 16.0.0 and allow using system glslang</title>
<updated>2025-09-27T06:56:10+00:00</updated>
<author>
<name>Joshua Vandaële</name>
<email>joshua@vandaele.software</email>
</author>
<published>2025-09-27T03:12:07+00:00</published>
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<entry>
<title>Externals / VideoCommon: update glslang to latest, turn into submodule</title>
<updated>2025-09-24T04:45:38+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2025-09-13T04:20:22+00:00</published>
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<id>491e3390bed5b33a0171cfee60397be1e32511fb</id>
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<entry>
<title>Source: Remove redundant lambda parameter lists</title>
<updated>2025-06-14T08:19:31+00:00</updated>
<author>
<name>Dr. Dystopia</name>
<email>jonis9898@hotmail.com</email>
</author>
<published>2025-04-28T20:02:56+00:00</published>
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<entry>
<title>Merge pull request #10946 from Pokechu22/remove-iLog</title>
<updated>2022-08-05T10:42:09+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2022-08-05T10:42:09+00:00</published>
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<id>ebf95370ef1329bcda5b6c50d6472a28715480a7</id>
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VideoCommon: Remove old iLog field</content>
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VideoCommon: Remove old iLog field</pre>
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<entry>
<title>VideoCommon: Remove old iLog field</title>
<updated>2022-08-04T22:49:39+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2022-08-04T22:38:22+00:00</published>
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<id>354530cf616b47e789c45c20b7fb9a75a595cb64</id>
<content type='text'>
Prior to 7854bd71098fe556ddc9839ad08d27fab7ecba33, this was used by the debugger for the OpenGL and D3D9 plugins to control logging (via PRIM_LOG and INFO_LOG/DEBUG_LOG in VideoCommon code; PRIM_LOG was changed in 77215fd27ccb7cdeb82fed24a7a8d4d4ad4c33a4), and also framedumping (removed in 64927a2f81fe64503060c949ead525995fd63a2a and 2d8515c0cf754806dc38222c4461053e12df1194), shader dumping (removed in 2d8515c0cf754806dc38222c4461053e12df1194 and this commit), and texture dumping (removed in 54aeec7a8ff6b6e5d050637b6cce8df6d9a8b633). Apart from shader dumping, all of these features have modern alternatives, and shader source code can be seen in RenderDoc if "Enable API Validation Layers" is checked (which also enables source attachment), so there's no point in keeping this around.
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<pre>
Prior to 7854bd71098fe556ddc9839ad08d27fab7ecba33, this was used by the debugger for the OpenGL and D3D9 plugins to control logging (via PRIM_LOG and INFO_LOG/DEBUG_LOG in VideoCommon code; PRIM_LOG was changed in 77215fd27ccb7cdeb82fed24a7a8d4d4ad4c33a4), and also framedumping (removed in 64927a2f81fe64503060c949ead525995fd63a2a and 2d8515c0cf754806dc38222c4461053e12df1194), shader dumping (removed in 2d8515c0cf754806dc38222c4461053e12df1194 and this commit), and texture dumping (removed in 54aeec7a8ff6b6e5d050637b6cce8df6d9a8b633). Apart from shader dumping, all of these features have modern alternatives, and shader source code can be seen in RenderDoc if "Enable API Validation Layers" is checked (which also enables source attachment), so there's no point in keeping this around.
</pre>
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</content>
</entry>
<entry>
<title>Vulkan: Call setSourceFile in addition to addSourceText</title>
<updated>2022-08-04T22:09:12+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2022-08-04T22:09:12+00:00</published>
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<id>20a2a2174df74a307e8bc4eed35e5923dfa70bbd</id>
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<entry>
<title>VideoBackends: Add Metal renderer</title>
<updated>2022-07-22T01:44:19+00:00</updated>
<author>
<name>TellowKrinkle</name>
<email>tellowkrinkle@gmail.com</email>
</author>
<published>2022-06-01T09:58:13+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=716c0980d7424dffafe222c5579851b11193301a'/>
<id>716c0980d7424dffafe222c5579851b11193301a</id>
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</pre>
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</entry>
<entry>
<title>VideoCommon: enable optimizer and remove debug details when converting GLSL to SPIR-V with validation layers turned off</title>
<updated>2022-06-24T23:09:53+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2022-05-31T01:54:42+00:00</published>
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<id>a8b52663479effc0f404f7c0f8b52bc0ee37b742</id>
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