<feed xmlns='http://www.w3.org/2005/Atom'>
<title>dolphin/Source/Core/VideoCommon/Src/BPFunctions.cpp, branch 4.0.1</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>New license header introduced for DiscIO, AudioCommon, InputCommon, VideoCommon, and Common projects.</title>
<updated>2013-04-18T03:09:55+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-04-18T03:09:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=bab9963b00953d60bdd6fabe265d5daa45a27661'/>
<id>bab9963b00953d60bdd6fabe265d5daa45a27661</id>
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</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Remove some unneeded sampler-related calls in BPStructs.</title>
<updated>2013-02-20T08:01:54+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2013-02-20T08:01:54+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=eae20b77a8b5205611fc778d97e4b903318d1ceb'/>
<id>eae20b77a8b5205611fc778d97e4b903318d1ceb</id>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>fix ShowEFBCopyRegions</title>
<updated>2012-12-13T21:27:49+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2012-12-07T21:49:18+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=8b62be20253a282edc8308cd3ce541be5ecbbb70'/>
<id>8b62be20253a282edc8308cd3ce541be5ecbbb70</id>
<content type='text'>
those fancy colors were the result of the usage of non-allocated heap

Signed-off-by: Ryan Houdek &lt;Sonicadvance1@gmail.com&gt;
</content>
<content type='xhtml'>
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<pre>
those fancy colors were the result of the usage of non-allocated heap

Signed-off-by: Ryan Houdek &lt;Sonicadvance1@gmail.com&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>Update the viewport when the scissor offset is changed</title>
<updated>2012-05-27T06:03:26+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2012-05-27T06:03:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=bfde41895f52402874359e70c495ca79c8c501c6'/>
<id>bfde41895f52402874359e70c495ca79c8c501c6</id>
<content type='text'>
Fixes a bug with Another Code: R that was noticed when gx-optimization was
merged.
</content>
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<pre>
Fixes a bug with Another Code: R that was noticed when gx-optimization was
merged.
</pre>
</div>
</content>
</entry>
<entry>
<title>fixed some graphics problems with loading savestates (for example, wrong colors on title screen of metroid prime 3)</title>
<updated>2012-05-26T03:18:07+00:00</updated>
<author>
<name>nitsuja</name>
<email>nitsuja-@hotmail.com</email>
</author>
<published>2012-01-01T20:46:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=2be579e8bad372e7a7433a7d6300939ecef4c654'/>
<id>2be579e8bad372e7a7433a7d6300939ecef4c654</id>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Merge some scissor rect related code to VideoCommon.</title>
<updated>2011-09-05T20:04:28+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@googlemail.com</email>
</author>
<published>2011-09-05T20:04:28+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=17fcd406fcf68059ee5c0e940d42e9bcdcd32842'/>
<id>17fcd406fcf68059ee5c0e940d42e9bcdcd32842</id>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>add definitions of some bp mem bits relating to interlacing (no behavior change)</title>
<updated>2011-07-18T08:27:30+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2011-07-18T08:27:30+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=fc261b32bfd1b1495cf1ced1e05176db60668d38'/>
<id>fc261b32bfd1b1495cf1ced1e05176db60668d38</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7683 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
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<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7683 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Minor cleanup.</title>
<updated>2011-03-04T23:23:59+00:00</updated>
<author>
<name>sl1nk3.s</name>
<email>sl1nk3.s@gmail.com</email>
</author>
<published>2011-03-04T23:23:59+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=1e367749bd28b9d2d7ea49073a8a11f370882112'/>
<id>1e367749bd28b9d2d7ea49073a8a11f370882112</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7287 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
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<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7287 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix a typo in BPFunctions causing a PanicAlert in SW:RS2.</title>
<updated>2011-03-04T23:14:21+00:00</updated>
<author>
<name>sl1nk3.s</name>
<email>sl1nk3.s@gmail.com</email>
</author>
<published>2011-03-04T23:14:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=e8a1c04abf58fcc0fa28cb584f806d28f1607fd9'/>
<id>e8a1c04abf58fcc0fa28cb584f806d28f1607fd9</id>
<content type='text'>
Really minor bugfix in DX9.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7285 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Really minor bugfix in DX9.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7285 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Add EFB encode-to-RAM support in DX11 backend. It could probably be simplified a lot, and not all the possible formats are implemented. I tried to use the dynamic-linking feature of shader model 5, but Microsoft's HLSL compiler is broken. "Dynamic mode" is implemented, but disabled for now.</title>
<updated>2011-02-26T23:41:02+00:00</updated>
<author>
<name>Nolan Check</name>
<email>Nolan.Check@gmail.com</email>
</author>
<published>2011-02-26T23:41:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=f0c5cc76a998b59ddb1dd720354db366b5e15e9b'/>
<id>f0c5cc76a998b59ddb1dd720354db366b5e15e9b</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7253 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7253 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
</feed>
