<feed xmlns='http://www.w3.org/2005/Atom'>
<title>dolphin/Source/Core/VideoCommon/Src/CommandProcessor.cpp, branch 2.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Fixed a stupid error left by me.</title>
<updated>2010-01-16T22:37:38+00:00</updated>
<author>
<name>ayuanx</name>
<email>ayuanx@gmail.com</email>
</author>
<published>2010-01-16T22:37:38+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=734b0f5dd473cc43089b430699ad0215aebbcb4e'/>
<id>734b0f5dd473cc43089b430699ad0215aebbcb4e</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4860 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4860 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>This could alleviate the suffering of dual core synchronization a bit.</title>
<updated>2010-01-14T10:52:14+00:00</updated>
<author>
<name>ayuanx</name>
<email>ayuanx@gmail.com</email>
</author>
<published>2010-01-14T10:52:14+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=571a47ef9abb4f6ec01d3f1202b74750f9964d0d'/>
<id>571a47ef9abb4f6ec01d3f1202b74750f9964d0d</id>
<content type='text'>
But I doubt you would notice it in most cases.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4830 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
But I doubt you would notice it in most cases.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4830 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>This should settle the FIFO BP critical games like Metroid Prime 2</title>
<updated>2010-01-13T11:42:04+00:00</updated>
<author>
<name>ayuanx</name>
<email>ayuanx@gmail.com</email>
</author>
<published>2010-01-13T11:42:04+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=429691ce96edab0bee2d8e111b90b4f12fa4daff'/>
<id>429691ce96edab0bee2d8e111b90b4f12fa4daff</id>
<content type='text'>
G2ME01.ini

[Video]
FIFOBPHack = 1

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4823 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
G2ME01.ini

[Video]
FIFOBPHack = 1

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4823 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Fixes Issue 1997</title>
<updated>2010-01-13T09:03:55+00:00</updated>
<author>
<name>ayuanx</name>
<email>ayuanx@gmail.com</email>
</author>
<published>2010-01-13T09:03:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=ecdcffc7cf8ddb24da12f7359c8e4096c16b1f17'/>
<id>ecdcffc7cf8ddb24da12f7359c8e4096c16b1f17</id>
<content type='text'>
This also makes the CP FIFO hack obsolete.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4821 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This also makes the CP FIFO hack obsolete.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4821 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Compilation fix for r4795</title>
<updated>2010-01-08T22:56:27+00:00</updated>
<author>
<name>ayuanx</name>
<email>ayuanx@gmail.com</email>
</author>
<published>2010-01-08T22:56:27+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=81afdbe4f47ae38cc0707e5c824caacd27f1c180'/>
<id>81afdbe4f47ae38cc0707e5c824caacd27f1c180</id>
<content type='text'>
Nunchuck gravity fix for r4794 (as sanchez instructed)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4797 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Nunchuck gravity fix for r4794 (as sanchez instructed)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4797 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>1. Expanded Framelimit range from 20 to 120 in case someone wants to run a little faster than full speed but still controllable not like wild OFF.</title>
<updated>2010-01-08T21:57:31+00:00</updated>
<author>
<name>ayuanx</name>
<email>ayuanx@gmail.com</email>
</author>
<published>2010-01-08T21:57:31+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=a3cfafcd12bdfb51e14e129cf82e55a9cd66a4e5'/>
<id>a3cfafcd12bdfb51e14e129cf82e55a9cd66a4e5</id>
<content type='text'>
2. Fixed a bug (for Win 32bit) that reports "No possible memory base pointer found!" even when there IS valid memory base found.

3. Made Metroid Prime 2 (maybe also other games) boot
PS: There is definitely some initialization problem with Dolphin (not found exact location yet), which prevents Metroid Prime 2 from first time booting (If you boot some other GC game first, stop it, then MP2 can boot without problem).
So I added an instant BP hack that can make MP2 boot even at first time.
And I've tested all my games to guarantee it won't break any game that already boots before this hack.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4795 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
2. Fixed a bug (for Win 32bit) that reports "No possible memory base pointer found!" even when there IS valid memory base found.

3. Made Metroid Prime 2 (maybe also other games) boot
PS: There is definitely some initialization problem with Dolphin (not found exact location yet), which prevents Metroid Prime 2 from first time booting (If you boot some other GC game first, stop it, then MP2 can boot without problem).
So I added an instant BP hack that can make MP2 boot even at first time.
And I've tested all my games to guarantee it won't break any game that already boots before this hack.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4795 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>1. This should fix Issue 1625 (Bizarre Auto Frame Limit)</title>
<updated>2010-01-07T20:01:41+00:00</updated>
<author>
<name>ayuanx</name>
<email>ayuanx@gmail.com</email>
</author>
<published>2010-01-07T20:01:41+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=9cbd50818100df4b6dabeeb294206d8cb9ab3fc7'/>
<id>9cbd50818100df4b6dabeeb294206d8cb9ab3fc7</id>
<content type='text'>
   Now the frame limiter yields on CPU thread, not as before on GPU thread mistakenly

2. Fixed clear of VI interrupts
   I guess VI interrupts are not used at all, because they were never cleared before

3. Made GPU thread 0% processor usage when paused whatever your active config is.
   I tried the event approach but somehow the thread resume latency is excessively long (Who can tell me why?)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4790 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
   Now the frame limiter yields on CPU thread, not as before on GPU thread mistakenly

2. Fixed clear of VI interrupts
   I guess VI interrupts are not used at all, because they were never cleared before

3. Made GPU thread 0% processor usage when paused whatever your active config is.
   I tried the event approach but somehow the thread resume latency is excessively long (Who can tell me why?)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4790 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Fixed Issue 1921</title>
<updated>2010-01-03T16:04:40+00:00</updated>
<author>
<name>ayuanx</name>
<email>ayuanx@gmail.com</email>
</author>
<published>2010-01-03T16:04:40+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=a3c258cf9cd46a24d1471f95f5b750456c55c2f0'/>
<id>a3c258cf9cd46a24d1471f95f5b750456c55c2f0</id>
<content type='text'>
This also fixed Ikaruga, not sure whether it could fix Metriod Prime. If not, how about disabling EFB copy?

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4777 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This also fixed Ikaruga, not sure whether it could fix Metriod Prime. If not, how about disabling EFB copy?

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4777 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>1. Fixed the freeze issue in "Super Mario Galaxy" and other games, which was introduced since r4762</title>
<updated>2010-01-02T05:15:36+00:00</updated>
<author>
<name>ayuanx</name>
<email>ayuanx@gmail.com</email>
</author>
<published>2010-01-02T05:15:36+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=92ef4f115638a677f2e6a1f2baff6da537b82a19'/>
<id>92ef4f115638a677f2e6a1f2baff6da537b82a19</id>
<content type='text'>
2. Fixed Issue 1909
   Multi-Nunchuck control problem

3. Updated SYSCONF, which should enable games that require MotionPlus, such as "Wii Sports Resort"

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4773 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
2. Fixed Issue 1909
   Multi-Nunchuck control problem

3. Updated SYSCONF, which should enable games that require MotionPlus, such as "Wii Sports Resort"

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4773 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Sorry, this is the working fix for r4759</title>
<updated>2009-12-31T20:49:04+00:00</updated>
<author>
<name>ayuanx</name>
<email>ayuanx@gmail.com</email>
</author>
<published>2009-12-31T20:49:04+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=6e87ef943f8bd084d21fe565841f4f6c01744136'/>
<id>6e87ef943f8bd084d21fe565841f4f6c01744136</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4762 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4762 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
</feed>
