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<title>dolphin/Source/Core/VideoCommon/Src/CommandProcessor.h, branch 4.0.1</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Formatting cleanup for VideoCommon.</title>
<updated>2013-04-24T13:21:54+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-04-24T13:21:54+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=8da425b008b46ef90d649e55c6c0d4a0bc2b556b'/>
<id>8da425b008b46ef90d649e55c6c0d4a0bc2b556b</id>
<content type='text'>
Block braces on new lines.

Also killed off trailing whitespace and dangling elses.

Spaced some things out to make them more readable (only in places where it looked like a bit of a clusterfuck).
</content>
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Block braces on new lines.

Also killed off trailing whitespace and dangling elses.

Spaced some things out to make them more readable (only in places where it looked like a bit of a clusterfuck).
</pre>
</div>
</content>
</entry>
<entry>
<title>New license header introduced for DiscIO, AudioCommon, InputCommon, VideoCommon, and Common projects.</title>
<updated>2013-04-18T03:09:55+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-04-18T03:09:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=bab9963b00953d60bdd6fabe265d5daa45a27661'/>
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<pre>
</pre>
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</entry>
<entry>
<title>Removing `Core::IsGPUThread()` and `Core::IsCPUThread()` calls in favor of simple `bool isCPUThread` parameter value.</title>
<updated>2013-03-16T00:42:42+00:00</updated>
<author>
<name>James Dunne</name>
<email>james.jdunne@gmail.com</email>
</author>
<published>2013-03-14T06:08:26+00:00</published>
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</entry>
<entry>
<title>Added preliminary support to synchronise the timing of the CPU and GPU threads.  A new option has been added to the game properties for this purpose.  This option may help with random freezes in Dual Core mode.</title>
<updated>2013-02-16T01:51:09+00:00</updated>
<author>
<name>skidau</name>
<email>skidau@gmail.com</email>
</author>
<published>2013-02-16T01:51:09+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=9bff8e00c86188354363e7b41dfe6f06c781cf5a'/>
<id>9bff8e00c86188354363e7b41dfe6f06c781cf5a</id>
<content type='text'>
Fixes Gladius and Baten Kaitos: Eternal Wings and the Lost Ocean

Fixes issue 5150.
</content>
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<pre>
Fixes Gladius and Baten Kaitos: Eternal Wings and the Lost Ocean

Fixes issue 5150.
</pre>
</div>
</content>
</entry>
<entry>
<title>Set the token and finish interrupt signal from the video thread.  This fixes the inconsistent state caused by lag from the scheduler.  Fixes Rayman 3: Hoodlum Havoc and Shamu's Deep Sea Adventures.</title>
<updated>2013-02-03T07:05:46+00:00</updated>
<author>
<name>skidau</name>
<email>skidau@gmail.com</email>
</author>
<published>2013-02-03T07:05:46+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=9a4e9da7c25f1aa72f5b47e9914f464e966ad7f9'/>
<id>9a4e9da7c25f1aa72f5b47e9914f464e966ad7f9</id>
<content type='text'>
Fixes issue 5401.
Fixes issue 5589.
</content>
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<pre>
Fixes issue 5401.
Fixes issue 5589.
</pre>
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</content>
</entry>
<entry>
<title>Changed cmdidle to be idle on breakpoint.</title>
<updated>2013-01-25T09:04:31+00:00</updated>
<author>
<name>skidau</name>
<email>skidau@gmail.com</email>
</author>
<published>2013-01-25T09:04:31+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=1b6240f7f972caef7c53a7a51ff71b4653b3f00a'/>
<id>1b6240f7f972caef7c53a7a51ff71b4653b3f00a</id>
<content type='text'>
Added low watermark interrupts generated by the gather pipe.

Fixes Gladius from not booting.

Fixes issue 5518.
</content>
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<pre>
Added low watermark interrupts generated by the gather pipe.

Fixes Gladius from not booting.

Fixes issue 5518.
</pre>
</div>
</content>
</entry>
<entry>
<title>Ive fixed definitely Pokemon XD in dual core mode. This game is doing something not allowed. It attach to CPU the same fifo attached to the GPU in multibuffer mode. I added a check to prevent overwrite the GPU FIFO with the CPU FIFO. If the game do that on breakpoint the solution can fail.</title>
<updated>2012-03-19T01:54:58+00:00</updated>
<author>
<name>marcosvitali</name>
<email>marcosvitali@gmail.com</email>
</author>
<published>2012-03-19T01:54:58+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=20eca1bf7e2e02dd18229dc2b6b83935ce0d4047'/>
<id>20eca1bf7e2e02dd18229dc2b6b83935ce0d4047</id>
<content type='text'>
Fixed ReadWriteDistance calc when CPRead &gt; CPWrite.
Added Token and Finish cause to GP Jit checking.
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Fixed ReadWriteDistance calc when CPRead &gt; CPWrite.
Added Token and Finish cause to GP Jit checking.
</pre>
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</content>
</entry>
<entry>
<title>Added the corresponding change from r352ab2ba4394 into JITIL.</title>
<updated>2012-03-13T11:35:11+00:00</updated>
<author>
<name>skidau</name>
<email>skidau@gmail.com</email>
</author>
<published>2012-03-13T11:35:11+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=dc79d68e72f04f60366484f60bff1e39d7e6babe'/>
<id>dc79d68e72f04f60366484f60bff1e39d7e6babe</id>
<content type='text'>
Tidied some code.
</content>
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<pre>
Tidied some code.
</pre>
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</content>
</entry>
<entry>
<title>This release still fixed the hangs produced by fifo overflow without sacrifice performance.</title>
<updated>2012-03-05T05:40:10+00:00</updated>
<author>
<name>marcosvitali</name>
<email>marcosvitali@gmail.com</email>
</author>
<published>2012-03-05T05:40:10+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=b0f75f17ae19484735675fea348f7e95740f597f'/>
<id>b0f75f17ae19484735675fea348f7e95740f597f</id>
<content type='text'>
For example you can test Tutorial moves at the beginning of The last history now is fluid 30/60.
Shuffle2: I've delete the hacky line, I think is not necessary anymore. Additional some clean in CommandProcessor.
Please test The Last Story and others games affected in the previous commits and give me a feedback.
</content>
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<pre>
For example you can test Tutorial moves at the beginning of The last history now is fluid 30/60.
Shuffle2: I've delete the hacky line, I think is not necessary anymore. Additional some clean in CommandProcessor.
Please test The Last Story and others games affected in the previous commits and give me a feedback.
</pre>
</div>
</content>
</entry>
<entry>
<title>Added an external exception check when the CPU writes to the FIFO.  This allows the CPU time to service FIFO overflows.  Fixes random hangs caused by FIFO overflows and desyncs like in "The Last Story" and "Battalion Wars 2".  Thanks to marcosvitali for the research.</title>
<updated>2012-03-02T07:53:41+00:00</updated>
<author>
<name>skidau</name>
<email>skidau@gmail.com</email>
</author>
<published>2012-03-02T07:53:41+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=9e398fd418027e4932a1539f7d382b70e8acc408'/>
<id>9e398fd418027e4932a1539f7d382b70e8acc408</id>
<content type='text'>
Fixes issue 5209.
Fixes issue 5150.
Fixes issue 5055.
Fixes issue 4889.
Fixes issue 4061.
Fixes issue 4010.
Fixes issue 3902.
</content>
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<pre>
Fixes issue 5209.
Fixes issue 5150.
Fixes issue 5055.
Fixes issue 4889.
Fixes issue 4061.
Fixes issue 4010.
Fixes issue 3902.
</pre>
</div>
</content>
</entry>
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