<feed xmlns='http://www.w3.org/2005/Atom'>
<title>dolphin/Source/Core/VideoCommon/Src/CommandProcessor.h, branch nJoy</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Fixed Issue 1711 (a bug that prevents some games from booting)</title>
<updated>2009-12-31T16:25:12+00:00</updated>
<author>
<name>ayuanx</name>
<email>ayuanx@gmail.com</email>
</author>
<published>2009-12-31T16:25:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=40f4dd30c2c38497f7b9988a5399262c6ac2cbfb'/>
<id>40f4dd30c2c38497f7b9988a5399262c6ac2cbfb</id>
<content type='text'>
Thanks to chuvit's help

Added safety check for CFrame::Update

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4759 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Thanks to chuvit's help

Added safety check for CFrame::Update

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4759 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Fixed mem leak caused by not releasing pad &amp; wiimote plugin when shutdown</title>
<updated>2009-12-30T14:37:12+00:00</updated>
<author>
<name>ayuanx</name>
<email>ayuanx@gmail.com</email>
</author>
<published>2009-12-30T14:37:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=151ff28ab7dd1fd0343587f194bf8620d5fc3620'/>
<id>151ff28ab7dd1fd0343587f194bf8620d5fc3620</id>
<content type='text'>
Fixed main frame crash after shutdown

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4755 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Fixed main frame crash after shutdown

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4755 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Since we have been employing the FIFO BP hack for so long time, at least let's make it a decent hack.</title>
<updated>2009-12-16T17:05:30+00:00</updated>
<author>
<name>ayuanx</name>
<email>ayuanx@gmail.com</email>
</author>
<published>2009-12-16T17:05:30+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=0ae7be2c1cc1cf25393d35d3f0e399d691f119fa'/>
<id>0ae7be2c1cc1cf25393d35d3f0e399d691f119fa</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4699 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4699 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Does anyone know any game that requires the "Clear FIFO BP on Rising Edge"?</title>
<updated>2009-12-14T15:50:31+00:00</updated>
<author>
<name>ayuanx</name>
<email>ayuanx@gmail.com</email>
</author>
<published>2009-12-14T15:50:31+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=66b1eb1f088d0768247892226b03ba16739154c9'/>
<id>66b1eb1f088d0768247892226b03ba16739154c9</id>
<content type='text'>
Because commenting out this behavior fixes Silent Hill Shattered Memories.

If this commit breaks any game, please report.

PS: There is a EnterCriticalSection in fifo.cpp, which performs the Read Access, but there is no EnterCriticalSection in CommandProcessor.cpp which performs the Write Access, so how can we guarantee the Write Access is atomic?


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4694 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Because commenting out this behavior fixes Silent Hill Shattered Memories.

If this commit breaks any game, please report.

PS: There is a EnterCriticalSection in fifo.cpp, which performs the Read Access, but there is no EnterCriticalSection in CommandProcessor.cpp which performs the Write Access, so how can we guarantee the Write Access is atomic?


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4694 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.</title>
<updated>2009-10-10T21:19:39+00:00</updated>
<author>
<name>donkopunchstania</name>
<email>donkopunchstania@gmail.com</email>
</author>
<published>2009-10-10T21:19:39+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=56214e91037279fb16cca0af75c1dec2d8432426'/>
<id>56214e91037279fb16cca0af75c1dec2d8432426</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4391 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4391 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
</feed>
