<feed xmlns='http://www.w3.org/2005/Atom'>
<title>dolphin/Source/Core/VideoCommon/Src/EmuWindow.cpp, branch 3.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Quick fix for Dolphin crashing when using 3D and clicking anywhere on screen. Basically just re-adding something that I removed a while ago... it wasn't needed anymore, apparently it is again.</title>
<updated>2011-04-29T23:02:06+00:00</updated>
<author>
<name>Matt Callaghan</name>
<email>mattcallaghan@gmail.com</email>
</author>
<published>2011-04-29T23:02:06+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=a86f79f44777e4dbca6a3f09802e707e44b67013'/>
<id>a86f79f44777e4dbca6a3f09802e707e44b67013</id>
<content type='text'>
Note: Newest nVidia drivers break Dolphins 3D (270.xx), not sure why yet, gonna ask around. It really confused me though when trying to fix this issue, spent at least an hour trying to figure out what the hell was going on. I eventually realised a build I knew worked in 3D was having issues...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7487 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Note: Newest nVidia drivers break Dolphins 3D (270.xx), not sure why yet, gonna ask around. It really confused me though when trying to fix this issue, spent at least an hour trying to figure out what the hell was going on. I eventually realised a build I knew worked in 3D was having issues...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7487 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Sorry, apparently that last commit was pointless. Removing most of it. Best have as little 3D Vision mess in the code as possible.</title>
<updated>2011-03-22T19:34:50+00:00</updated>
<author>
<name>Matt Callaghan</name>
<email>mattcallaghan@gmail.com</email>
</author>
<published>2011-03-22T19:34:50+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=034d282ce04440bb2015739b67a75107512d2d56'/>
<id>034d282ce04440bb2015739b67a75107512d2d56</id>
<content type='text'>
But hey, at least somewhere along the line someone fixed hotkeys for us 3D Vision users.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7397 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
But hey, at least somewhere along the line someone fixed hotkeys for us 3D Vision users.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7397 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>More 3D Vision related stuff. This is the last one I promise.</title>
<updated>2011-03-22T19:05:08+00:00</updated>
<author>
<name>Matt Callaghan</name>
<email>mattcallaghan@gmail.com</email>
</author>
<published>2011-03-22T19:05:08+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=cfd268073cf08abf853b80089168b437f9a10d91'/>
<id>cfd268073cf08abf853b80089168b437f9a10d91</id>
<content type='text'>
Hotkeys now work when running 3D Vision. You've just got to select the render window first (as in click on the fullscreen image), don't ask me why, it's something to do with RendererHasFocus in Frame.cpp. Annoyingly, escape crashes the emulator and the screenshot button doesn't do anything, though I guess any other hotkey should be working. I wouldn't usually commit this but I remember someone really wanting to be able to connect their Wiimote while in 3D, so I figured I might aswell.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7396 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Hotkeys now work when running 3D Vision. You've just got to select the render window first (as in click on the fullscreen image), don't ask me why, it's something to do with RendererHasFocus in Frame.cpp. Annoyingly, escape crashes the emulator and the screenshot button doesn't do anything, though I guess any other hotkey should be working. I wouldn't usually commit this but I remember someone really wanting to be able to connect their Wiimote while in 3D, so I figured I might aswell.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7396 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Partial fix for 3D Vision.</title>
<updated>2011-03-21T03:39:28+00:00</updated>
<author>
<name>Matt Callaghan</name>
<email>mattcallaghan@gmail.com</email>
</author>
<published>2011-03-21T03:39:28+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=8eaed1c105d2ecd3c63cc728eee8bc1a493a27db'/>
<id>8eaed1c105d2ecd3c63cc728eee8bc1a493a27db</id>
<content type='text'>
It now works in the debug builds, but not in release builds for some reason. I'm not used to big projects like this so it's probably something obvious that I'm missing. Exclusive full screen mode seems to need the fullscreen resolution for the backbuffer when the DX device is created, so I used adapters[adapter].resolutions[f].xres and yres to get that, but in release builds, that gives me the windowed resolution (in debug it give me the fullscreen res, like I believe it's supposed to), which it reallly doesn't like.

It's not a difficult fix probably, but I've been staring at my monitor in confusion for too long now and need to get to bed. If anyone wants to test, you can still enable the 3D Vision option, it just wouldn't be 3D (obviously).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7385 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
It now works in the debug builds, but not in release builds for some reason. I'm not used to big projects like this so it's probably something obvious that I'm missing. Exclusive full screen mode seems to need the fullscreen resolution for the backbuffer when the DX device is created, so I used adapters[adapter].resolutions[f].xres and yres to get that, but in release builds, that gives me the windowed resolution (in debug it give me the fullscreen res, like I believe it's supposed to), which it reallly doesn't like.

It's not a difficult fix probably, but I've been staring at my monitor in confusion for too long now and need to get to bed. If anyone wants to test, you can still enable the 3D Vision option, it just wouldn't be 3D (obviously).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7385 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix the video software backend. (closes issue 4269)</title>
<updated>2011-03-16T22:48:17+00:00</updated>
<author>
<name>sl1nk3.s</name>
<email>sl1nk3.s@gmail.com</email>
</author>
<published>2011-03-16T22:48:17+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=571013acd8a8cb93ef6c57df4189cf1469b0a270'/>
<id>571013acd8a8cb93ef6c57df4189cf1469b0a270</id>
<content type='text'>
Some warning fixes and cleanup.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7361 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Some warning fixes and cleanup.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7361 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>A bit of cleanup to Core Init/Stop, Frame, and Main. Cleanup XAudio2 to attempt to fix the crash on stop(didn't help :p). For some reason CFrame::DoStop is called twice.(might be the issue)</title>
<updated>2011-03-15T23:09:12+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2011-03-15T23:09:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=41c98f982eb44e89416fcb9c0139b6a922e14b0f'/>
<id>41c98f982eb44e89416fcb9c0139b6a922e14b0f</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7353 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7353 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>fixes issue 4147</title>
<updated>2011-02-24T10:18:59+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2011-02-24T10:18:59+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=ea008a82aecf3817cf631746c72214913120047c'/>
<id>ea008a82aecf3817cf631746c72214913120047c</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7235 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7235 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>windows: fix crash on close</title>
<updated>2011-02-20T02:04:14+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2011-02-20T02:04:14+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=685d3c1f506c1eb6a1b3304265fd49aa7f3f4e3d'/>
<id>685d3c1f506c1eb6a1b3304265fd49aa7f3f4e3d</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7209 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7209 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.</title>
<updated>2011-02-14T02:18:03+00:00</updated>
<author>
<name>Glenn Rice</name>
<email>glennricster@gmail.com</email>
</author>
<published>2011-02-14T02:18:03+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=0ae8d33149025435dd5eaf49f69abce2ad54887f'/>
<id>0ae8d33149025435dd5eaf49f69abce2ad54887f</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7170 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7170 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>D3D11: Implement EFB format reinterpretation.</title>
<updated>2011-02-04T17:00:34+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@googlemail.com</email>
</author>
<published>2011-02-04T17:00:34+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=91ff420ed659195cc3e18575beb9dca611452432'/>
<id>91ff420ed659195cc3e18575beb9dca611452432</id>
<content type='text'>
Now someone port this to OpenGL please, kthxbye.

Fix some warnings, fix a wrong string, ...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7061 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Now someone port this to OpenGL please, kthxbye.

Fix some warnings, fix a wrong string, ...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7061 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
</feed>
