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<title>dolphin/Source/Core/VideoCommon/Src/FPSCounter.cpp, branch 4.0.2</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>New license header introduced for DiscIO, AudioCommon, InputCommon, VideoCommon, and Common projects.</title>
<updated>2013-04-18T03:09:55+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-04-18T03:09:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=bab9963b00953d60bdd6fabe265d5daa45a27661'/>
<id>bab9963b00953d60bdd6fabe265d5daa45a27661</id>
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<pre>
</pre>
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</entry>
<entry>
<title>Implement a simple benchmarking mode which logs FPS to a file</title>
<updated>2012-10-04T03:41:02+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@lse.epita.fr</email>
</author>
<published>2012-10-04T03:41:02+00:00</published>
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<id>8cefcaa94cd02c3bd6d735b620c1e7797597c204</id>
<content type='text'>
Very useful to compare performance between two builds, check the impact of
a configuration option, etc. FPS log is stored in User/Logs/fps.txt and is
reset each time you launch a game. Only enabled if you check the "Log FPS
to file" option in your graphics settings.

Could be improved a bit: currently logs only every 1s (so you can't really
see small variations), maybe output more infos to the fps.txt like
average/stddev (but Excel/Libreoffice/Google Docs can compute that easily
too).
</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Very useful to compare performance between two builds, check the impact of
a configuration option, etc. FPS log is stored in User/Logs/fps.txt and is
reset each time you launch a game. Only enabled if you check the "Log FPS
to file" option in your graphics settings.

Could be improved a bit: currently logs only every 1s (so you can't really
see small variations), maybe output more infos to the fps.txt like
average/stddev (but Excel/Libreoffice/Google Docs can compute that easily
too).
</pre>
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</content>
</entry>
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