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<title>dolphin/Source/Core/VideoCommon/Src/MainBase.cpp, branch 4.0.1</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Merge branch 'fix-field-ordering'</title>
<updated>2013-10-02T21:27:02+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2013-09-24T01:47:20+00:00</published>
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<id>4f36c2f7fa590cdc1f63b3213299bcd22e180e61</id>
<content type='text'>
Fixes 6387
Closes 6635
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<pre>
Fixes 6387
Closes 6635
</pre>
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</content>
</entry>
<entry>
<title>Formatting cleanup for VideoCommon.</title>
<updated>2013-04-24T13:21:54+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-04-24T13:21:54+00:00</published>
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<id>8da425b008b46ef90d649e55c6c0d4a0bc2b556b</id>
<content type='text'>
Block braces on new lines.

Also killed off trailing whitespace and dangling elses.

Spaced some things out to make them more readable (only in places where it looked like a bit of a clusterfuck).
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Block braces on new lines.

Also killed off trailing whitespace and dangling elses.

Spaced some things out to make them more readable (only in places where it looked like a bit of a clusterfuck).
</pre>
</div>
</content>
</entry>
<entry>
<title>Add documentation to PerfQueryBase interface.</title>
<updated>2013-03-01T22:02:11+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2013-03-01T22:02:11+00:00</published>
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<id>4058b4c38a1d591253e1b1f84a44c95161607249</id>
<content type='text'>
Remove the config field for perf queries (wasn't used for the new interface anyway).
Few other cleanups.
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<pre>
Remove the config field for perf queries (wasn't used for the new interface anyway).
Few other cleanups.
</pre>
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</content>
</entry>
<entry>
<title>Merge branch 'master' into perfqueries.</title>
<updated>2013-03-01T00:07:34+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@googlemail.com</email>
</author>
<published>2013-03-01T00:07:34+00:00</published>
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<id>7682ed22c6d584bd276c1049c9b5068b1610da61</id>
<content type='text'>
Conflicts:
	Source/Core/VideoCommon/Src/VideoConfig.h
	Source/Core/VideoCommon/VideoCommon.vcxproj.filters
	Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoSoftware/Src/Rasterizer.cpp
	Source/Plugins/Plugin_VideoSoftware/Src/Tev.cpp
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<pre>
Conflicts:
	Source/Core/VideoCommon/Src/VideoConfig.h
	Source/Core/VideoCommon/VideoCommon.vcxproj.filters
	Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoSoftware/Src/Rasterizer.cpp
	Source/Plugins/Plugin_VideoSoftware/Src/Tev.cpp
</pre>
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</content>
</entry>
<entry>
<title>Abort loading states from incompatible graphics backends.</title>
<updated>2013-02-26T23:28:56+00:00</updated>
<author>
<name>Rachel Bryk</name>
<email>RachelBryk@gmail.com</email>
</author>
<published>2013-02-26T23:28:56+00:00</published>
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<id>08fe3c213ad71e903fed83edfada5a79c75f11f9</id>
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</pre>
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</entry>
<entry>
<title>Fix OGL perf queries and make them not slow!</title>
<updated>2013-02-17T01:30:24+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2013-02-16T23:50:40+00:00</published>
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<id>53aec6c476b0ec9db4d301eaafedbb26eb3697f4</id>
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</pre>
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</entry>
<entry>
<title>revert last commit, add CheckInvalidState to VideoBackend</title>
<updated>2012-12-23T12:32:23+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2012-12-23T12:32:23+00:00</published>
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<id>bd0abb3d2fe5047554bb6b87fa8e3f6aa3f42e0b</id>
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</pre>
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</entry>
<entry>
<title>do only invalid hashes instead of all textures on loading</title>
<updated>2012-12-22T16:30:13+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2012-12-22T16:30:13+00:00</published>
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<id>ffddfd8662bda4fedcfcc8cad73f02bd7a522925</id>
<content type='text'>
this is a hack, but only the gpu thread is allowed to call ogl commands
suggestion: create an unused texture cache, so we can move all textures there
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<pre>
this is a hack, but only the gpu thread is allowed to call ogl commands
suggestion: create an unused texture cache, so we can move all textures there
</pre>
</div>
</content>
</entry>
<entry>
<title>add invalid flag for BPStructs (fix issue 5790)</title>
<updated>2012-12-21T20:04:53+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2012-12-21T20:04:53+00:00</published>
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<id>2df0c31d13372bc29d488cf7e80d4adb9cf28b46</id>
<content type='text'>
this flag will be set on loading a state and checked before every rendering.
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this flag will be set on loading a state and checked before every rendering.
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</content>
</entry>
<entry>
<title>Enable hires textures even when texture dumping is enabled.</title>
<updated>2012-06-20T16:18:17+00:00</updated>
<author>
<name>NeoBrainX</name>
<email>NeoBrainX@gmail.com</email>
</author>
<published>2012-05-28T09:37:14+00:00</published>
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<id>8bed27a3d1e3044d8e3ce02c17b6bd07b8130e80</id>
<content type='text'>
Remove some deprecated code.
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<pre>
Remove some deprecated code.
</pre>
</div>
</content>
</entry>
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